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Authortrigger
wait/defend/move increase next turn's luck/morale trigger probability ?
no rather i think the reduce the probability (tested in hunts)
luck/morale trigger probability depends only from luck/morale parameter.
some hero experts said if not trigger, next turn's probability increase .

right?
some hero experts said if not trigger, next turn's probability increase .

right?

yes
really?
Here's what I think - If there's a chance to trigger but it didn't, then the next turn's probability increases.
Which means that for morale, it's based on actions. Defending or waiting won't work. For luck, it's based on hits. Defending or waiting won't work. Retaliation after defending / waiting counts though.
Defend: Orders your stack to take defensive position. If you choose to defend, the stack's defense increases by 30%. For characters, this button is equivalent to passing a turn, as it is impossible to attack a lord.

Wait: Orders your stack to wait for further commands. Waiting means delaying the stack's turn for half the usual waiting time. For characters, this button is equivalent to passing a turn.



The probability of morale/luck triggers = F^(1+[moves befallen so far]-[moves not befallen so far]*F/(1-F)), whence F is Min(0.5;luck/10) or Min(0.5;morale/10), each stack having its own independent counters for morale and luck.

In general, troops are befallen with morale/luck according to its normal probability. In case if it hasn't trigger for several consecutive turns, the odds of getting it on the next turn increase each time, and vice versa. In a hypothetical experiment with infinite amount of triggering, the general probability is still equal to 10% per morale/luck point.
This topic is long since last update and considered obsolete for further discussions.

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