Author | Help me again plz (wiz) |
what mini-artifacts should i have on my troops right now i have
-defence on golem
-attack on gargoyle
-health on magi
is this good or should i change things up? |
You can have double mini-artfacts for your troops at level 5
so..
Gargs: attk/def OR def/HP
Golem:attk/def
Magi: initiative/HP OR HP/morale
choice is yours and depends on situation. |
oh i didnt know u could use 2 mini arts so thanks |
it only lets me put one art on my troops tho... |
But you can build mini-arts with two effects, right? |
Att/Def for golems without any speculation
Def/HP is the most classic for gargoyles. They sometimes take +1 speed instead of def, but at your level it isn't any important.
Morale is a must for magi. You can combine it with initiative if you battle in a good set of arts with solid defense and shoes of aspiration (added up initiative will give you a good boost, esp. compared to other wizards with magi). If you do not do many fullart group battles, HP is preferable and combines with that morale. |
https://www.lordswm.com/forum_messages.php?tid=1894574
That is probably a better place to discuss this but anyway
Att or def on golems
Hitpoints on gargs or maybe speed depending on the battle
Magi needs either morale or hp, your choice |
At that level (with my extra), I enjoyed HP+Initiative on my magis. Morale + Initiative is a good combination as well (explained by Arctic above), but the extra HP saved me many times from evil spikes and other things.
Golems, Att/def as said above. Nothing to think about.
Gargs could take speed if they enjoy the running game. But I'm not sure if that's such a good idea with the new AI we have. Def/HP is probably alot better. |
closed by Arctic (2011-01-06 05:22:02) |
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