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AuthorDamage Multipliers?
How does the damage multiplier work to multiplying base damage if

I have 180% enchanted weapons (I12E12A12W12F12) x 3
Ignore doesnt really apply as creature defence is 0

And a bow of mignight still (+18%) ranged damage

It is a ranged attack so the bow will apply

Anybody know the answer? looking for a base damage multiplier

Thanks very much.
anybody?
12% + 12% (1-12%) + 12% (1-(12% + 12% (1-12%))
12% + 10.56% + 9.2928%
= 31.8528%

31.8528% x 5 = 159.264%
Awesome Pantheon

To work out the multiplier with the bow would it just be BASE DAMAGE x 1.18?
I'm unsure whether that 18% counts as part of the base or not.

Also in my above calculation I treated the I12 like the other enchants. So to be technical I should say:
31.8528% x 4 elemental damage
and
31.8528% ignore defense
Thanks very much Pantheon

So it'd be right to assume that damage=

normal damage x (4 x 31.8528) x 1.18 = normal damage x 1.50345
Sorry that is completely wrong it is +127% damage

so

normal damage x 2.27 x 1.18 = normal damage x 2.6786

I think
That sounds about right. But feel free to get a 2nd opinion. I don't test that in the field. I'm a min art user. :)
I will add soon a post about how exactly work "damages" like talents, enchantements, luck, critical (elf) with the huge help of Arctic of course.

Could you close the topic and wait until then?

Thanks.
For the EAWF enchants you get a bonus of 57% per art (1.12^4). 3 arts give roughly 3.9 x the base damage (1.57^3 = 3.8959... ~ 3.9). That you should multiply it with 1.18 (4.59 x base damage).
I will add soon a post about how exactly work "damages" like talents, enchantements, luck, critical (elf) with the huge help of Arctic of course.

Could you close the topic and wait until then?

Thanks.



Ok sure

Thanks for the help everybody = )
closed by Elven_Lord (2010-12-04 17:45:09)
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