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Author | New Faction 3 |
Hi all !!
This faction is based on imperial-wizard's faction but a bit changed and balanced.
Your comments and suggestions are welcome
Name of the Faction- Dyzant
Parameter in the Beginning- Defense +1
Magic Schools- Chaos and Holy Magic
Unique Racial Ability- Sacrificing*
Unique Talent- Revenge fire*
Tier 1= Aqua Shooters
Attack- 2
Defense- 2
Damage- 1 to 2
Hit Points- 5
Speed- 4
Initiative- 8
Shots- 5
Range- 6
Abilities- Shooter
Tier 1 Upgrade- Aquadrons
Attack- 3
Defense- 2
Damage- 2 to 2
Hit Points- 6
Speed- 4
Initiative- 10
Shots- 7
Range- 6
Abilities- Shooter, No Ranged Penalty
Tier 2= Eagle Fighters
Attack- 4
Defense- 2
Damage- 3 to 5
Hit Points- 14
Speed- 7
Initiative- 12
Abilities- Flyer, Rage, Unlimited Retaliation
Tier 2 Upgrade= Eagle Warriors
Attack- 5
Defense- 3
Damage- 4 to 6
Hit Points- 14
Speed- 8
Initiative- 15
Abilities- Flyer, Rage, Super Retaliation*
Tier 3= Axe Commanders
Attack- 7
Defense- 2
Damage- 5 to 7
Hit Points- 21
Speed- 5
Initiative- 8
Abilities- No Retaliation
Tier 3 Upgrade= Axe Superiors
Attack- 10
Defense- 3
Damage- 5 to 7
Hit Points- 25
Speed- 5
Initiative- 9
Abilities- No Retaliation, Ignore Defense 50%
Tier 4= Sorcerers
Attack- 7
Defense- 7
Damage- 7 to 9
Hit Points- 25
Speed- 4
Initiative- 11
Shots- 5
Range- 6
Mana- 12
Abilities- Shooter, Caster
Magic: Magic Arrow 24 damage (4 mana), Rapid +25% initiative (4 mana)
Tier 4 Upgrade= Elite Sorcerers
Attack- 9
Defense- 9
Damage- 8 to 10
Hit Points- 35
Speed- 4
Initiative- 11
Shots- 6
Range- 6
Mana- 16
Abilities- Shooter, Caster, Double Target*
Magic: Magic Arrow 24 damage (4 mana), Rapid +30% initiative (4 mana), Stoneskin +9 defense (6 mana), Chastise +9 attack (6 mana)
Tier 5= Silver Pegasus
Attack- 15
Defense- 12
Damage- 12 to 16
Hit Points- 50
Speed- 7
Initiative- 13
Abilities- Flyer, Large Creature, Aura of Dispersion*
Tier 5 Upgrade= Golden Pegasus
Attack- 16
Defense- 14
Damage- 14 to 20
Hit Points- 64
Speed- 8
Initiative- 14
Abilities- Flyer, Large Creature, Aura of Dispersion*, Walking Assault*
Tier 6= Holy Spirit
Attack- 24
Defense- 22
Damage- 24 to 28
Hit Points- 75
Speed- 6
Initiative- 10
Abilities- Flyer, Large Creature, Random Caster: Holy
Tier 6 Upgrade= Light Spirit
Attack- 25
Defense- 24
Damage- 26 to 30
Hit Points- 90
Speed- 6
Initiative- 10
Abilities- Flyer, Large Creature, Random Caster: Holy, Immune to Darkness magic
Tier 7 Upgrade= Metal Warriors
Attack- 24
Defense- 30
Damage- 35 to 50
Hit Points- 175
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical
Tier 7 Upgrade= Metal Champions
Attack- 24
Defense- 34
Damage- 40 to 65
Hit Points- 195
Speed- 5
Initiative- 9
Abilities- Large Creature, Mechanical, Immune to Ranged Attacks
Glossary-
Sacrificing- This ability allows dyzants to sacrifice a stack of creature and increase the stack of any other creature in hero's army. The number of creatures that can be sacrificed into other creatures is equal to =(hero's faction skill level*5)
Example- If someone has 10 Eagle Fighters and 5 Aqua Shooters and faction skill level 1 then the hero is able to sacrifice 5 Aqua Shooters to gain 2 more eagle fighters (2 aqua shooters= 1 eagle fighter)
Revenge Fire- This talent allows dyzants to cast revenge fire on any of hero's own stacks. Casting of Revenge Fire costs 10 mana and can be casted on only one stack and only once in a combat. Its use is explained below with an example
Example- Suppose X and Y are creatures of hero's army and Z is a creature of enemy's army and the hero casts revenge fire on creature X. When creature Y would be attacked by enemy creature Z, creature X would go to the tile adjacent to the enemy creature Z and deal 20% of its normal damage to it and then return to the | Revenge Fire- This talent allows dyzants to cast revenge fire on any of hero's own stacks. Casting of Revenge Fire costs 10 mana and can be casted on only one stack and only once in a combat. Its use is explained below with an example
Example- Suppose X and Y are creatures of hero's army and Z is a creature of enemy's army and the hero casts revenge fire on creature X. When creature Y would be attacked by enemy creature Z, creature X would go to the tile adjacent to the enemy creature Z and deal 20% of its normal damage to it and then return to the tile on which it was before the attack.
Now you all can comment on it | oops i forgot some abilities, sorry-
Aura of Dispersion- This creature automatically removes positive effects from all enemy creatures and negative effects from all friendly creatures which stand adjacent to it.
Walking Assault- This creature deals 40% of its normal damage to all enemy creatures that stand adjacent to its way.
Super Retaliation- This creature retaliates attacks of all creatures even of those who have no retaliation ability. | Recruit Counts of Creatures-
Building 1- Allows you to recruit from 10 Aqua Shooters upward
Building 2- Allows you to recruit from 8 Eagle Warriors upward
Building 3- Allows you to recruit from 6 Axe Commanders upward
Building 4- Allows you to recruit from 5 Sorcerers upward
Building 5- Allows you to recruit from 3 Silver Pegasus upward
Building 6- Allows you to recruit from 2 Holy Spirit upward
Building 7- Allows you to recruit from 1 Metal Warriors upward | now please post your comments on this ;) | oh no i again forgot one ability-
Double Target (Activated Special Ability)- This creature deals damage to two targets dealing 50% damage to both.
Sorry for the inconveniences but now there will be no problem ;)
the alt upgrades will be released soon ^_^ | what about talents? | closed by Dev-Sharma (2010-07-19 09:21:45) |
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