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Authorhiw does random +exp exactly work
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4) Team experience allocation. Players of combat level 9 and above who host team group battle challenges are able to choose in which way the experience and faction skill points will be distributed.
The new option check box is available for "Evenly" and "Random" group battle types, if the bottom combat level of participants is above 8. Such challenges will be listed appear with a "+exp" signature.

If the "TEA" option is on, the formula for calculating experience is as follows:
Exp = [Total exp of team] * ([Character level]^2 / [Sum of squares of all character levels] + [Character AP] / [Total AP of team]) / 2
Which means, the lesser AP deviation within a team, the more evenly the experience will be allocated, provided that the combat levels are same.
Faction skill points are then allocated in the same proportion as the experience.


Person with higher combat level/AP gets higher exp.
so does the leader eft to chose who egts how mch exp
The person who creates the battle can choose to activate the team exp allocation option or to make it a traditional random where each player gets exp according to what they kill. The calculation of the exp is done automatically by the server at the end of the fight.
This topic is long since last update and considered obsolete for further discussions.

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