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AuthorJewelCraft - let's explain it!!!
Hi, I'm JEWEL CRAFTER lv9 -> 3*20% (the second of the kingdom)

Let's take an example to illustrate how works the JewelCrafting:

Enchanted Rings, Necklaces, Cloaks & Scrolls give an EFFICIENCY BONUS to the spells casted by the HERO and his TROOPS:
-->> 2 Rings + 1 Necklace+ 1 Cloak+ 1 Scroll = 5*20% = +67,23% additional damage (ie. Fireball 300 dmg = 502 dmg!!!)

Calculation total efficiency bonus with 5 objets enchanted Fire 20% = (1-((0,80)*(0,80)*(0,80)*(0,80)*(0,80))) = +67,23%

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Jewel Crafter lv 8 (3*20%)

NATURE -->> MAGIC PUNCH, WASP SWARM & RAISE DEAD (more HP raised) efficiency +20% (30 Windflowers & 30 Tiger’s claws)

EARTH -->> EARTHEN SPIKES & POISON damages +20%, ignore air shield up 10% (30 Meteorite shards & 30 Tiger’s claws)

AIR -->> MAGIC ARROW & LIGHTNING damages +20%, ignore earth shield up 10% (30 Windflowers & 30 Meteorite shards)

WATER -->> ICE CLOD & ICE RING damages +20%, ignore fire shield up 10% (30 Ice crystals & 30 Witch blooms)

FIRE -->> FIREBALL & INCINERATE damages +20%, ignore water shield up 10% (30 Fire crystals & 30 Abrasives)

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CAN upgrade any enchantments without the need to destroy
Number of elements required for an upgrade = the difference in cost of the desired and current enchantments + 1 set of elements
Enchantent efficiency / Number of element sets: 1/1 - 2/2 - 3/4 - 4/6 - 5/9 - 6/12 - 7/15 - 8/19 - 9/24 - 10/30

Example: you have a A3F3 and want to upgrade to A9F9 -> need 24-4+1=21 elements of each

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Jewelry yours,
Gift.
I can also Armor. Here are my conditions:

- Jewels 20% (Max) ,Price: elements only
- Armour 6% ,Price: elements only
This topic is long since last update and considered obsolete for further discussions.

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