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Authorwhat are good stats to add for necromancers?
titles says it all =/
Knowledge to begin with. At higher levels a bit of Spellpower is nice too.

Take a gander at this thread as well: https://www.lordswm.com/forum_messages.php?tid=1882807
From my opinion

First - Knowledge
Second - Spell Power
Third - Defend
Fourth - Attack
Depends...
IMO its best to take knowledge till lv4 least. Since on first levels 1 attack/defense doesn't matter, and you don't need more spellpower: Without spellpower you can raise all your ghosts and thats enough, +1 zombie-raise doesn't make sense at all. On later levels i would suggest maybe attack, but if you want still use raise (which maybe isn't very useful after level 8-10), take knowledge till level 7 and then take Basic Nature Magic/Dominion of Life-talents, which give you much more power to raises :)
Knowledge until you have 4, then attack.
ok thx
closed by KsN00BLoL (2010-06-11 18:17:01)
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