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AuthorElf: Problem on Rain of arrows
Pertaining to my third secondary character, Zulf, my elf's talent, rain of arrows, sometimes works and sometimes does not.


does not work: https://www.lordswm.com/warlog.php?warid=489497264


it works : https://www.lordswm.com/warlog.php?lt=-1&warid=21422223

Can the game admin tell me what is wrong? Both of battles are running on Chrome.
Rain of arrows works against your favored enemies which you have mentioned in your castle page. But you can't put elf units as favored enemies, so in the 1st link ,the talent did not work.

:)
I think talent rain of arrows doesnt work against other elf troops (correct me if i'm wrong because i'm not 100%)

side note - Zulf is your 2nd secondary char - you're only allowed 2 alts so it's better if u don't refer to Zulf as ur third secondary char, because that looks illegal :)
sorry for double post

Rain of arrows works against your favored enemies which you have mentioned in your castle page.

except all hunt creatures are regarded as favoured enemies right?
Oh, you are right. I counted my main as a secondary. -_-
So my Zulf is the second secondary character. *sounds weird

And one more thing, if the talent only works on favoured enemies?? How come the talent is able to work on thugs in the second posted battle?

The talent works on favoured enemies and any map creeps (except elf monsters), am I right??
All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures
The talent works on favoured enemies and any map creeps (except elf monsters), am I right??

That i think is how it is yes :) At least for hunt creatures anyway. I don't know how it works for merc quests with all different creatures.
for Laitha:
I don't know how it works for merc quests with all different creatures.

the troops elf select in castle as favoured army ar applied in mg quest like invader, army etc.
Favoured enemy
Thanks to this ability, elves gain a chance to inflict critical (double) damage in combat to a stack of creatures of certain types. Favoured enemies are chosen in the castle, in the "Avengers' guild" building.

Favoured enemies can be changed anytime in the castle, their number is limited to 6, one from every faction except elves.
Elvish troops cannot be chosen as favoured enemies.
All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures.
Chance of dealing critical damage: 5%+4%*[Elf skill level].

Copied from
https://www.lordswm.com/help.php?section=38

Note that you can only RoA on favored enemies.
This topic is long since last update and considered obsolete for further discussions.

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