Author | 12th survival Tournament - lvl 11 waves |
Post waves, score.
Good luck everyone. :) |
Up-Right-Bottom-Left
1. 54*4 Infected Zombies
2. 6 Treefolk - 14 Royal Griffins - 335 Farmers - 33 Elven Bowmen
3. 1 Behemoth - 10 Rocs - 1 Behemoth - 10 Rocs
4. 50 Wolfhounds - 126 Demons - 50 Wolfhounds - 126 Demons
5. 16*4 Ogres
6. 178 Hobgoblins - 57 Merc Warriors - 178 HObgoblins - 57 Merc Warriors
7. 71 Plain wolves - 198 skeletal bowmen - 71 Pack wolves - 198 skeletal bowmen
Plain wolves hurt :( |
Good Wizard Tournament:
Up-Right-Bottom-Left
1. 54*4 Infected Zombies
2. 6 Treefolk - 14 Royal Griffins - 335 Farmers - 33 Elven Bowmen
3. 1 Behemoth - 10 Rocs - 1 Behemoth - 10 Rocs
4. 50 Wolfhounds - 126 Demons - 50 Wolfhounds - 126 Demons
5. 16*4 Ogres
6. 178 Hobgoblins - 57 Merc Warriors - 178 HObgoblins - 57 Merc Warriors
7. 71 Plain wolves - 198 skeletal bowmen - 71 Pack wolves - 198 skeletal bowmen
8. 73 Apparitions* 4
- thats a coursed survival xD after killing this wave (9 ap) you get 17.000 experience |
The wave with the ogres is nasty, they kept using knockback.
I received 1.4 fsp without death envoys, without magic guild 1/2/3 and with min AP and the parameters as a wizard ( 9 spellpower ) |
Yes, I've noticed too that Survival tournament units had an incredibly high rate of special attack trigger chance.
My guess is that's because the game system probably counts the hit/miss ratio of these triggers right from wave 1 / turn 1. So when you finally meet the Ogres on wave 5, they've already "not triggered" their stunning blow plenty of times and now the game system increase the odds to balance things. Or at least that's an explanation =)
As long as everyone suffers the same, I suppose it's fair. But it makes some units a lot stronger! |
Highest score: [Demon] 104473 |
L:left R:right T:top B:bottom
wave1: 4*54 infected zombies
wave2: 33 elven bowmen (L) 14 royal griffins (R) 6treefolk (T) 335 farmers (B)
wave3: 2*10 rocs (L,R) 2*1 behemoth (T,B)
wave4: 2*126 demons (L,R) 2*50 wolfhounds (T,B)
wave5: 4*16 ogres
wave6: 2*57 mercenary warriors (L,R) 2*178 hobgoblins (T,B)
wave7: 2*192 skeletal bowmen (L,R) 2*71 plains wolves (T,B)
wave8: 4*73 apparitions
wave9: 4*25 rogues
wave10: 1 black dragon (L) 5 treefolk (R) 119 faeries (T) 56 swordsmen (B)
wave11: 2*41 druids (L,R) 2*232 spawns (T,B)
wave12: 4*87 elven bowmen
wave13: 4*105 wolf riders
wave14: 4*6 devils
wave15: 4*11 clerics
wave16: 4*31 ladons
biggest problems are wave 11 and wave 14 (and wave 16 of course) |
wave17: 2*56 renegade thugs (L, R) 2*248 hobgoblins (T, B) |
4*73 appas are deadly.
They have miss , miss, hit, miss, miss - so massacrated my units:D |
you need lot of luck with hit/misses against apparitions.
this wave determines the result of the battle.
at 3rd attempt i was lucky against apparitions (big stacks always hit, hero and small stacks misses) and i made my highest score.
at 4th attempt i had very bad luck against them...i died 3 waves before the wave i reached at my 3rd attempt, without mistakes in my moves :( |
wave18: 211 plains wolves, 323 lizard cubs, 37 unicorns, 29 brilliant unicorns
Score: 115701
not enough :( |
i cant seem to get pas apparitions |
closed by Brilliant (2010-05-18 12:46:16) |
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