Prize for hit in 10 % of players and a prize for the first place.
The prize for place prize-winning places is the core, the prize for hit of 10 % is incentive, but for some reason for the basic prize-winning places the sum is less.
And me it seemed more logically at calculation of the players who have got in 10 % to approximate number to whole if 1-9 that a prize the winner should receive for 10 % quantity of players.
Why people spent there is more than time and forces do not win this prize only because it is not enough players of this fraction, and someone having spent fights not in the arms complete set gets to 10 % and receives more than the player won first place but in other fraction. Rewarding for 10 % can is better make as: {([Knight] + [Neckr] + [Magician] + [Elf] + [Barbarian] + [Dark elf] + [Demon])/7}/10=10 %
Example {(18+22+15+33+24+38+15)/7}/10=2.36 that players of each fraction occupied either the first or the second a place also get to 10 %. Naturally if the quantity of players is more that and 5 and even 10 places will get to 10 % |