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   Forums-->Ideas and suggestions-->

AuthorMagician's Guild
it will help us to increase SPELL POWER!

i seek some suggestions

what do others think?
-1

only wizard should be able to higher damage with wizard guild.
i mislike a magicians guild with increase damage of all
for Schwan:

Eh, if I have red you correctly, you would be for a Magician Guild for Wizard only, where is the fairness in your idea ?
for MJ007:

Chance12 told me : What about barbarians, what will they get?
What about Barbarians who have no need for Spell Power?
-1
no need enough ways of increasing spell power are available
i seek some suggestions
dont seek suggestion... suggets something...

-1 what about barbarians?
no there should be a fighters gulid.sutaible for all:D
for JustChill:
suggestion is already made and it would be called gladiator's guild not a stupid childish name fighter's guild
it will help us to increase SPELL POWER!

This is the same as a guild to increase morale :\

suggestion is already made and it would be called gladiator's guild not a stupid childish name fighter's guild

Uuhm... gladiator's guild isn't any less of a childish name than fighter's guild.

It should be calles 'Warlord's Guild' or 'Tactician's Guild', i prefer the latter.

To make all factions happy, the guild could give a primary parameter of your choice for every even level and +1% initiative for every odd level.

But nothing like a 'Wizard's Guild' or a 'Berserker's Guild' please.
It should be calles

Whoops, typo! Should of course be ''It should be called''!
for Schwan:

Eh, if I have red you correctly, you would be for a Magician Guild for Wizard only, where is the fairness in your idea ?


no. wizard guild is enough, it highers dmg. no need for any magicans guild
To make all factions happy, the guild could give a primary parameter of your choice for every even level and +1% initiative for every odd level.

we already have hunters guild, mercenarys guld and thieves gild for those
morale bonus or talents points would be interesting bonus for new guld
I would like this guild...
becuz,i wanna be a half power d.e and a magician d.e
we'll half of both anywayz.

since it is for wizards....
waaaait a minute...
we have necro,wiz and d.e...
so why not have for these 3 only?
maybe others except barb.

plus i would love gladiators guild too!
increase my attack xD.

ya pretty intresting..(13)
What about barbarians, what will they get?

Thanks for posting Dan-Panic

So, What about barbarians?

-10
i think, magician guild is good idea, because....

i think there should be increasing in:
spell power /knowledge /resistance choosed by player

reason is, the most usable is invest points into attack. Isnt it dumb to invest 5 in knowledge 5 in spellpower to get bonus for example from chastise, if you have it automaticaly from points in attack? i mean, most of the time, is not worth invest in other abilities.

So this way player will have some little points in casting and wont be loosing in attack numbers. Reason is more tactical options in combat. (dont forgot, changing cost you 2500 gold, changing talents is for free, same with army).
i think there should be increasing in:
spell power /knowledge /resistance choosed by player


you mean like the stat points from MG?
for ivo678:
One who thieve,or do mercenary quest could also be called tactician or warlord but a gladiator is one who face another one on battlefield.

Think upon it before you impose your choice like anything.

For mods: Plz do accept my apology for being off-topic.
on topic:
-1

someone had point it out, what about barb?

off topic:

Isnt it dumb to invest 5 in knowledge 5 in spellpower to get bonus for example from chastise, if you have it automatically from points in attack?

wow, i must be dumb enough for that. so, in order to gather 12 attack stats, you need 12 combat level to grab 12 points for attack parameter.

let's change the view, you got an option to grab 12 attack stats temporary until the spell duration expired right now without waiting for next 12 level. so, does it make sense now?

take another example:
combat level 12 invest all stats to attack = 12 attack in fight

combat level 12 invest 8 stats to attack, 2 Sp and 2 Kn. in fight, 1 expert cast allow him to get total of 20 attack.

so, 12 attack > 20 attack? is a boost of 12 attack helpful in a fight? what if i cast on a teammate with might built?
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