Author | New Faction: Doctor |
Doctors..They are mainly not the attacking type but are rather the supportive type. However, that does not mean they cannot win in hunts. They also have some attack troops...
I would love comments. I hope this is OK, because this is my first time creating faction.
Tier 1
Apprentice
Attack 1
Defend: 4
Damage: 1-5
HP: 6
Speed: 4
Initiative: 5
MP: 0
Luck: -
Range: 0
Shots: -
Ability: Cool ( Raises the damage by 1 with a 10% chance evry turn)
Tier 2
Visitor
Attack: 3
Defend: 2
Damage: 3-5
HP: 10
Speed: 4
Initiative: 6
MP: 0
Luck: -
Range: 5
Shots: 10
Ability: Shooter (It shoots out fruits instead), Melee Penalty
Tier 3
Medicine Provider
Attack: 5
Defend: 6
Damage: 3-5
HP: 20
Speed: 5
Initiative: 7
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Give Medicine (Has a total of 5 medicine.Medicine gives 10 HP recovery to other troops)
Tier 4
Healed Wolf
Attack: 6
Defend: 5
Damage: 6-12
HP: 50
Speed: 6
Initiative: 10
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Large Creature, Rage, Birth ( Gives birth another Healed Wolf, stack is half of the current Healed Wolf)
Tier 5
Poison Giver
Attack: 15
Defend: 10
Damage: 10-20
HP: 60
Speed: 5
Initiative:8
MP: 10
Luck: -
Range: 6
Shots: 10
Ability: Poison Shot ( Shoots a poison arrow) Poison Strike (Hits enemies with an syringe with poison inside) Caster: Weakness, Confusion ( Each costs 5MP)
Tier 6
Bishops
Attack: 15
Defend: 20
Damage: 20-30
HP: 80
Speed: 5
Initiative: 6
MP: 50
Luck: -
Range: -
Shots: 0
Ability: Caster ( Raise Dead , Heal: Heals only alive troops Cost: 5MP, Weakness, Confusion, Bless , Cool)
Tier 7
Healed Dragon
Attack: 50
Defend: 40
Damage: 60-80
HP: 200
Speed: 10
Initiative: 10
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Dragon Breath(Is this the move that hits 2 squares?),Large Creature,Rage,Flyer
Is this OK?
Upgrades will come on the next day. |
can you put the pictures of them too? |
Pictures of these creatures? If so, I cannot do so lols..not that I do not want to do it,i just cannot do it. |
+1, creative... |
haha nice!!very creative but too much imagination,dude.. |
-1 i dont like it |
think about alien fraction |
hahah. cool :}
here is some upgrade suggestions:
Tier 2 Upgrade
Hospital attendant
Attack: 3
Defend: 3
Damage: 4-6
HP: 12
Speed: 4
Initiative: 7
MP: 0
Luck: -
Range: 6
Shots: 10
Ability: Shooter (Shoots out brooms), Melee penalty, Throw garbage (When an enemy stack passes a tile with garbage, it loses 1 speed and 1 ini)
Tier 3
Pharmacist
Attack: 5
Defend: 8
Damage: 3-7
HP: 24
Speed: 5
Initiative: 8
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Give steroids (Has a total of 5 packs. Steroids gives +4 Attack and the stack takes only half the Damage before it retaliates, and then the other half), Bravery
Tier 4
Nurse
Attack: 7
Defend: 6
Damage: 10-12
HP: 58
Speed: 7
Initiative: 12
MP: 0
Luck: -
Range: -
Shots: 0
Abilities: Seduce (Makes the targeted stack pass one turn with a certain probability), Rage, Birth (Gates a tier 1 or tier 2 units, depending on the racial level) |
ahh thanks for making upgrades for me ^_^
I'm free XD |
Hahaha, what a Crap Faction. Snail speed and initiative, will die before act when facing elf or de |
OK then let the poison giver's initiative be 11, Bishop's initiative be 10 and Healed Dragon's initiative be 12. |
OK..
Tier 1 Upgrade
Rookie
Attack: 4
Defend: 6
Damage: 4-5
HP: 15
Speed: 5
Initiative: 9
MP: 0
Luck: -
Range: -
Shots: 0
Ability: Cool, Rage |
i wish there was a alien fraction that can be reall y fun.:} |
Tier 1 is really overpowered (4-5 damage, 15 hp, cool) unless you can recruit about 6 of them...
However I'd like to see more :) |
every creature have mana :s |
Not every creature has mana..but most of the creatures lols |
sry for double post..but actually only 2 has mana O_O |
their strenght lies in their special abilities ;} |
True.. |
What about hero special abilities? And central talent in the talent wheel?
You must also make a proper talent wheel with special talents like every other faction has. |