Author | How is initiative/ATB calculated for Hero? |
How does initiative work for the hero?
Is it something like this?
Taking a time unit of 1 for normal 10 initiative troops.
Time between default hero's turn --- 1 time unit
With +10% ini through arts -- 1 / 1.1 = 0.9091 time units
When waiting ---------------- 1 / 1.1 * 0.5 = 0.4545 time units
Specifically for the wizard hero,
With Advanced Sorcery
After casting (non mass spells) ---- 1 / 1.1 * 0.8 = 0.72723 time units |
Oops.. not specifically for wizard hero, though I had that in mind...
Should be for those who have Advanced Sorcery talent. |
Arts usually only add to troop initiative.
Initiative
Influences the sequence of the troops' turns in combat.
https://www.lordswm.com/help.php?section=8
The only exception I remember is: Sorcerer sandals
https://www.lordswm.com/art_info.php?id=wiz_boots
So:
Waiting: 1 * 0.5 = 0.5 time units
Advanced Sorcery (non mass spell): 1 * 0.8 = 0.8 time units |
Master hunter ring of dexterity
https://www.lordswm.com/art_info.php?id=hunter_ring2
and thief set:
https://www.lordswm.com/help.php?section=40
also gives initiative to heroes.
The normal initiatives you see are for your troops, not your hero.
Other than these modifiers the ATB initial scale is a random 0 to 10% deviation. |
I have previously asked this question in the Wizard's faction topic, but there was not much response, thus have posted it in the Q&H forums.
Just adding those posts here for completeness in discussions.
link to the first post for reference
https://www.lordswm.com/forum_messages.php?tid=1865241&page=23#344683
This particular topic suddenly revived again,
https://www.lordswm.com/forum_messages.php?tid=1865241&page=26#350611
for Pantheon:
Thanks for helping to point out the arts that provide initiative to heroes. I understand that there is up to an initial 10% deviation for troops & heroes in the ATB scale, but what I would like to understand how it will be like for subsequent turns.
This is mainly for comparison for different actions in specific scenerios.
For example, when would it be better to cast mass spells or single target spells.
for MathProfessor:
Appreciate you pointing out the initiative on the character page is for troops, but what I meant was as Pantheon mentioned, arts specifically that increase initiative for heroes.
The Sorcerer sandals is another such artifact.
https://www.lordswm.com/art_info.php?id=wiz_boots
Thus, if the initiative of the hero when converted into the ATB time scale, I believe you are in agreement with my calculations.
However there is another possibility pointed out by ZGM,
https://www.lordswm.com/forum_messages.php?tid=1865241&page=23#345224 |
hi!hurthurt :)
Im happy to answer your quest if u give me a Valentine's card :)
after casting , avanced Sorcery works 0.8 turn shorter .
because init number doesn't increase (doesn't display +xx init for 1 turns).
so the only possibility is your turn comes 0.8
plz give me a Valentine's card for my answer :) |
I have 3 inquiries.
If the turn becomes 0.8 with Adv Sorcery, is it safe to assume that with Expert Sorcery turn becomes 0.6? If so, how is this calculated in subsequent turns?
If casting a mass spell, I understand that the caster gets the turn 50% faster. Is this affected by the Sorcery talent?
If Sorcerer's Sandals or Thief Set is in use, how would the calculation be for a hero with Sorcery talents?
Thanks in advance :) |
If the turn becomes 0.8 with Adv Sorcery, is it safe to assume that with Expert Sorcery turn becomes 0.6? If so, how is this calculated in subsequent turns?
No, if I remember it is 0.7. This is only for that turn, you start 30% closer to the "goal". Should you fail to cast another spell the next turn, this doesn't apply.
If casting a mass spell, I understand that the caster gets the turn 50% faster. Is this affected by the Sorcery talent?
No. Socery stats: After casting a spell (except mass spells) hero gains his or her turn 10% faster.
If Sorcerer's Sandals or Thief Set is in use, how would the calculation be for a hero with Sorcery talents?
The hero will start x% closer to the hero's "goal". Then, the initive will be calculated for the time taken for the hero to finally reach the "goal". |
for plzdunhurtme:
I think the correct answer is:
Advanced sorcery (not mass spell): x0.8 (and not /1.2)
But I'm not sure.
Remember that all text is a translation from Russian so little errors like "20% faster" instead of "wait time is reduced by 20%" aren't unusual (look at EG: "decrease attack of charging stack") |
The hero will start x% closer to the hero's "goal". Then, the initive will be calculated for the time taken for the hero to finally reach the "goal".
This is another way of phrasing with the same results when put into calculations.
Guess we all here agree that for Advanced Sorcery, it should be x 0.8
It is not yet considered to be a definitive answer since no one has asserted it to be correct.
@7:
If the turn becomes 0.8 with Adv Sorcery, is it safe to assume that with Expert Sorcery turn becomes 0.6? If so, how is this calculated in subsequent turns?
According to the talent description, it is 10% faster for Basic Sorcery, 20% for Advanced Sorcery, and 30% for Expert Sorcery. Therefore the turns should be 0.8 with Advanced Sorcery, and 0.7 with Expert Sorcery. Do note as ChooJeremy pointed out, it is only if the Hero cast a (non-mass) spell. If a Hero does any other action, sorcery talent does not apply.
If casting a mass spell, I understand that the caster gets the turn 50% faster. Is this affected by the Sorcery talent?
No it is not. Sorcery talent explicitly states that mass spells are excluded in the talent description.
I believe it is the individual talents that allow mass spell to be cast that "moves the hero who casts it by only 0.5 back on the ATB-scale".
If Sorcerer's Sandals or Thief Set is in use, how would the calculation be for a hero with Sorcery talents?
This is not possible since the Thief set requires 9 thief items to be equipped to get the hero initiative bonus.
We are thus not able to equip the Sorcerer's Sandals.
Perhaps you were thinking in the case where someone equips the Sorcerer's Sandals (10% hero initiative) and the Master hunter ring of dexterity (7% hero initiative).
I am not too sure about it, but I assume it would mean 11.7 Hero initiative. |
closed by plzdunhurtme (2010-02-19 06:24:17) |
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