Author | Troop Independance |
Could someone explain this more clearly please? Is it that each troop has its own counter, or if your army doesn't fight? For instance, if you were say a wizard, and only your gremlins, magi, and hero shot and casted spells, would that mean that your golems, genies, etc. would start to move independently after a while?
Regards,
VYZ |
That means you drunk ale and are drunk
You lose control of your troops by 10% meaning they do what a cpu would do
The act themselves, nothing to do with magic etc. (unless its a magi and they use punch) |
So far from what I have seen, the counter is for the whole army. So if you're a wiz, and all your troops just defend while you Lightning bolt with your 40 Spell power, I think they will go independent after 5 rounds. |
Thank you Takesister. What if you have one unit that shoots/casts, but the other stay back, for instance like a wall for shooters, will they become independent? Chance12: I meant in the blindfold tournament, like at the end of a match, wizards can't just have gargoyles running anymore, because after not fighting for a while, heroes lose control of their units now.
Regards,
VYZ |
oHHHHH
i dont know about that, im not in t\it |
Lol me neither |
for Vyz:
I don't know the exact requirements and am basing my comments on what I have seen so far. But I believe one troop shooting/attacking is enough to prevent independence.
As long as you draw 'aggro' you won't have independence I believe. |
I'm sure my gargs had gone 'independence' even though their previous turns I was attacking a stack of golems. I wanted to attack from the same tile to step on dead genies, but twice in a row they became independence and moved to attack. Though my third move is normal again when I tried to attack from another spot. All my other stacks were perished. |
OK Thank you Takesister
Regards,
VYZ
P.S. Very angry with myself for not signing last post. |
QATC |
closed by Lord Pantheon (2009-12-04 06:15:43) |
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