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Author | Stick to 1 fraction or change often ? |
What i mean is should a person stick to 1 fraction and increase his lvl in that fraction OR change fractions often ( to get 3% less damage bonus)... | stick to one until like 4 to 6 then change or u could stay until lvl 9 racial skill | Choice is up to you and your goals.
1 Faction:
Means you get to be strong.
Multiple Factions:
1.) Takes a lot more time.
2.) Costs a lot more gold.
3.) Means you are generally weak unless you are able to really decrease your xp/sp ratio. Which goes back to #1. | One faction is overall good especially for those factions that have important bonuses from them:
Necro - more skelly
Knights - more troops
Wizards - better mini-arts and higher damage in fights with neutrals
Elves - higher chance for critical hit
Demons - higher chance to gate, i.e.: more troops
Barbs and Dark Elves bonuses are a little less important and these are factions you can play at any time with decent results even with low faction scores.
BUT, think about this:
to get from level 7 to level 8 in one faction is about the same amount of points you need to get faction level 3 in 4 other factions ... so, if you like a lot PvP, this is the way, reach level 7 in your favorite faction and then get lev3 in as many faction as you like/can ... compare the bonus of 1 additional facttion level vs. 4 factions damaging you -9% and is then up to you to decide | And don't forget that for each faction level you have in a faction, you get 3% reduced damage from that faction.
Multiple factions will give you protection from others | This is an endless debate.
Here is the pluses and minuses of playing one faction:
+ You have stronger troops.
+ You are likely to win in a duel vs. someone of the same faction.
+ You can aim for hunt records.
- It's almost impossible to change faction (hunts and mercenary quests became too difficult).
- It's boring.
Playing multiple factions has advantages and drawbacks as well:
+ You have a better understanding of each.
+ Game is more interesting.
+ You have more Faction Skill Levels overall.
+ You have a "faction protection" against more enemies, better in group battles.
- It becomes increasingly expensive to switch factions because of building costs.
- You are consistently weaker than focused players for all factions heavily linked to faction level (Knight, Wizard, Necromancer).
- You may need to redistribute characteristic points and artifacts if switching from might to magic and vice-versa.
To summarize, if you are short on funds, lusting for power and not easily bored, stick to one faction. If you are wealthy, PvP oriented and enjoying variety, you can play several factions at once.
But if you plan to play multiple factions in this game, the earlier you start the easier it will be. High-level players switching factions (for example because they achieved level 9 in their faction of choice) have a really, really hard time. Switching factions at low level is quick and easy. Take advantage of that. | But if you plan to play multiple factions in this game, the earlier you start the easier it will be. High-level players switching factions (for example because they achieved level 9 in their faction of choice) have a really, really hard time. Switching factions at low level is quick and easy. Take advantage of that.
I agree ... becoming a "switcher" at level 9 is already very very tough!!! | I agree ... becoming a "switcher" at level 9 is already very very tough!!!
I have to disagree. I've done most of my faction switching at lvl 11. Aside from the expensive part, it's only somewhat tough. | If you talk numbers, then sticking to one faction is vastly superior to switching faction. Take the example above in #4. Instead of gaining faction level 8 to get +2 attack (for about +10% damage) to all enemies, you can gain faction level 3 in 4 other factions (at great costs) just to get -9% damage from those factions, and only from those factions. Clearly, the first choice is better. Basically, the damage reduction from gaining a few levels in many factions is outweighed by the bonuses you'd get from sticking to one faction.
If you want to switch factions, you'd do it for reasons other than the numerical benefits. One may be that you simply want to play something different. The other is that you'll eventually max out at level 9. If you play just two factions, you probably can max them both by level 14. If you play three, I'm guessing you can max all three by level 15-16? | i constantly debate this question in my own mind, i say to myself, "Self, which is better 1/2 or 1/4, maybe 2/5, and then again 3/10, but there there's the ol' switcheroo 12/7, maybe it's just the specific attitude i may be in." but then i leave it at this, "sometimes it's nice to change your fRaction, that way you get different results and get to look at more numbers. besides, numbers are fun."
Final answer, 'change often'. | The other is that you'll eventually max out at level 9
I meant that you'll max out your faction level (9), not at combat level 9. | If you talk numbers, then sticking to one faction is vastly superior to switching faction. Take the example above in #4. Instead of gaining faction level 8 to get +2 attack (for about +10% damage) to all enemies, you can gain faction level 3 in 4 other factions (at great costs) just to get -9% damage from those factions, and only from those factions. Clearly, the first choice is better. Basically, the damage reduction from gaining a few levels in many factions is outweighed by the bonuses you'd get from sticking to one faction.
Your maths are wrong.
700 faction points are required to go from faction level 7 to 8. Faction level 3 in another faction is just 90 points. By keeping at level 7 in one faction, you can easily be faction level 3 in *every* other faction. Or you can be faction level 4 in *four* other factions.
So, for the sake of the argument, you can have either +2 Attack and +1% Initiative, vs. 9%-12% damage reduction (basically slightly better than +2 Def). But you forget that faction damage reduction is counted against every type of damage, from troops to troops magic to escorting hero damage to rain of arrows. That's what makes faction protection so precious: the ability to reduce Magi's Magic Punch or Druids' Lightnings in all circumstances, and no matter what kind of hero you face.
Moreover, you get your +2 Attack from faction level 8 only upon reaching this level. But if you opt for the multi-faction route, you'll earn a lot more bonuses along the way (each time you cross a faction level, gaining 3% more protection) and not a single chunk after hundreds of battles.
A Cape of Arcane Protection costs 12000 gold and grants only 15% magical protection. It takes an artifact slot and is worth 5 AP. You have an idea of the value of faction level 5 protection then. | Also, when you have already attack 25 or 30, a +2 is in general much less than the 10% you mentioned since it is dependent also on the defence of the attacked ...
Switch is better ;) | Moreover, you get your +2 Attack from faction level 8 only upon reaching this level. But if you opt for the multi-faction route, you'll earn a lot more bonuses along the way (each time you cross a faction level, gaining 3% more protection) and not a single chunk after hundreds of battles.
This statement is so flawed. The reverse is truer. You don't immediately gain 9-12% damage reduction right away, but must painstakingly gain 3% only each time your cross a faction level. And while you work on gaining faction level 8, being at faction level 7 makes things a lot easier, and it's most likely faster to gain level 8, than to gain level 3 or 4 in a whole bunch of other factions.
I didn't check OndaNera's numbers, and simply took his words for it. But no, my maths are not wrong. Just take a number roughly equal to what it takes to get to faction level 9 (2900). Suppose you have a choice to distribute 2900 skill points in any way among the factions, and you want to find the combination that gives you the best bonuses/protections. So choice 1: spread it out equally among all factions, to get to level 5-6 in each. Choice 2: gain level 8 in one faction, and spread the rest out to get to level 3-4 in the others. And choice 3: dump it all in one faction to get level 9.
Choice 1 is clearly the worst. Yes, choice 2 is the best, but you get almost as good a result with choice 3, and choice 3 would be much, much easier to attain, with a lot, really really a lot, less cost.
Basically, for low level players, my advice is, plan long term. If you intend to play a long time, till at least level 14, then pick two or three factions and switch among them. If you want to still gain a level or two in the other factions, do it really early. Otherwise, don't bother.
If you are a casual player and don't intend to play long, or play a lot, stick with one faction. | This statement is so flawed. Lol, too bad you were unable to grasp it...
Imagine Player 1, faction level 7, switching faction as he sees fit to gain faction resistance, vs. Player 2, faction level 7, sticking to current one to reach faction level 8.
We would have the following timeline:
- Both players start.
- Player 1 gets faction level 1 in one faction, gaining 3% damage resistance.
- Player 1 gets faction level 2 in one faction, gaining 6% damage resistance.
- Player 1 gets faction level 3 in one faction, gaining 9% damage resistance.
- Player 1 gets faction level 1 in another faction, gaining 3% damage resistance.
- Player 1 gets faction level 2 in another faction, gaining 6% damage resistance.
...
(WAY later)
...
- Player 1 gets faction level 4 in a fourth faction, gaining 12% damage resistance.
- Player 2 finally gets faction level 8 in his main faction, gaining +2 Attack and +1% initiative.
During *all this race* Player 1 was ahead, enjoying all benefits of faction level 7 - exactly the same than Player 2! - yet earning defensive faction levels everywhere else. That's why during the whole race Player 1 is a more dangerous opponent than Player 2, as long as their main faction is considered. (It's of course, totally different if you are reluctant to "switch back" to your main faction even for important battles.)
You may continue to disagree with me, and it's perfectly fine - to each one his optimal strategy. You are obviously a single-faction advocate while I'm not. But the final argument that lead me to think that faction switch is superior is that it's most expensive. That's an odd statement I admit, but knowing the careful design of the game by its Administrators, I can't imagine that a given path to power can be BOTH cheaper and more powerful. I'm almost sure faction switch, so much harder to achieve than faction fidelity, must bring some rewards.
Call it a gut feeling if you want ^_^ | for Tantrik:
For now, stick to a faction. Change faction when you think you're prepared financially. It really costs a lot. That's my advice. | Will do what EROCS says... Explanations are too complicated ;)
and to think that after so much of maths, half of the guys are still wrong.. lol | With all the statistics mentioned, I'll just like to mention that its a good playing experience to switch factions. Just take note that the costs of switching faction gets higher as your level progresses. | just an addition.
considering that the formula for damage is:
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
assuming you had A=D+5 the situation before was:
Damage = N * RND(min, max) * [1 + 0,25 ] = N * RND(min, max) * 1,25
After once you finally got the +2 on attack and your "enemy" 3 fsp in your class, the situation will become:
Damage = N * RND(min, max) * [1 + 0,35 ] * [1 - 9/100]= N * RND(min, max) * 1,23
So, actually, you do now less damage than before ... while your "enemy" is still doing the same damage to you ...
the difference is very small, though, so I think it is a mater of what you like ;) | This is a question I started to ask myself as well when I saw so many players switching factions. I still don't have an answer for this question, but...
Here is a part of an player who tried all the aspects of the game as Elf only. Leaving aside the costs of changing factions, atifacts (which many of you forgot about their costs) and other costs, there are factions which simply cannot go in pvp without high faction level. Elf is one of them. Also, in the hunts, quests or ambushes, if you don't have the initiative from the faction levels, you may end up dead before even moving. E.g., the Barbarian is great in pvp, but if the orcs are not before gmb's and the wolves are behind efk's, that Barbarian is very weak in front of an Elf. It is true that 12% (or even 15%) faction reduction can help in defence, but those are important for the defensive factions (mainly magic build factions and Knight) which need to survive a combat as long as possible. But that is a big disadvantage for the factions built for attack and the factions strongly depending on the faction level (Necromancer, Knight, Demon and even Elf).
And there is another component here one should take seriously into account. Once you start switching factions, you will become an average player in all the factions, but never to be able to find the true potential of any faction. That I noticed in GB's.
So, in my case, I decided to stick to my faction which depends on the faction level and further on will depend even more. But, of course, this is just an opinion. |
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