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Author | Can these rules be explained in simpler meanings? |
>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]
>>If (A) is smaller than (D), then
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]
These rules of damage and healing need to be explained in simpler meanings.im not nderstanding them..pls explain | # N - number of creatures in the attacking stack;
# RND(min, max) - random integer from the "Damage" parameter delta;
# Y - The level that the character in command of the defending stack has reached in faction skill of the attacking character's faction.
Just fill in the letters with the values that go
Y = your faction level for the faction of your attacker
A is troops attacks
D is troops defences
N = how many creatures are in the attacking stack
RNN(min,max) just takes a whole number in the attack range (e.g 5-7 could take either 5, 6 or 7)
for the actual working out just remember this:
BIDMAS or BODMAS
BIDMAS = brackets, indices, divide and multiply, addition and subtraction
BODMAS = brackets, others, divide and multiply, addition and subtraction | If Att of attacker is higher than Def of defender, each point of the difference gives 5% extra damage;
Else if Def of defender is higher than Att of attacker, each point of the difference reduce the damage taken by 5%.
Y is the faction level, 3% damage reduction for each faction level of the attacker's faction that the defending troop has. | Simplified
If your attackers' attack is more than defender's defence,
Damage = Number of your units * (Attack-Defence * 1.05) * (1- [skill level in your faction of defender]/100)
If your attackers' attack is less than defender's defence,
Damage = Number of your units *(1- [skill level in your faction of defender]/100) / (Attack-Defence * 1.05)
Or about 5% damage difference per point of difference between your attack and enemies' defence.
If you have higher attack, you get 5% more damage per point higher
If you have lower Attack, you deal 5% less damage per point lower | wad does * mean? | * means multiplication |
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