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Author | Mercenaries' Guild timer |
Well, the idea is this:
When you get a quest, the time counter would only count, till you finish the quest. I mean, you don't have to return before the time ends, only solve the quest.
- It would be rational, as eg. if you kill a monster, it stops eating the citizens.. Why wouldn't you get the reward, if you managed to kill it?
- Sometimes, I have to go away, and it is so annoying eg. when you had 5 fight with an army, you lost durability, and spent many time, and you don't even get a reward, because you don't have the time to travel back from RoH..
- The last case is even worse, when you travel back, you have only few minutes left, and then get ambushed by an afk thief....
Opinions? | 1: Reporting back your mission is as important as the mission itself, both in game and irl also :P
2: - Sometimes, I have to go away, and it is so annoying eg. when you had 5 fight with an army, you lost durability, and spent many time, and you don't even get a reward, because you don't have the time to travel back from RoH..
you kidding? 5 hours isn't enough for 5 attempts and travel?
3: The timer is given so that you make it a priority to finish the quest and return.
4: Can't really do anything about the afk thieves :( | 1: Maybe you could send a messenger instead of you :P
2: by going away, I mean away from home.
But ok, I see... You say that there's no point in it.
Still I'd like it to be done :P :D | 2: by going away, I mean away from home.
Why accept a quest if you can't play start to finish? And if it's a matter of emergency that you had to leave, then it's just that - an emergency; it's hardly worth a compensation in a game. :/ |
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