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Author | example of training chambers |
Hey ive read the training chambers for knights but im still unsure how it works, does it just increase the unit count for all troops or lower some troops to higher others. and what does it mean about allowing you to upgrade to a higher tier? [Player banned by moderator EROCS until 2009-10-23 00:25:18 // No multis on main forums. Warning 5 mins.] | Read it here.
https://www.lordswm.com/help.php?section=38
The higher your knight racial skill, you'll get more troops. | the chamber enable you to Recruit more lower lv units(like farmer)
if you so chose you can lower how many of them you take in place of a few higher lv troops(swordsmen)
ex) lets say you can Recruit and extra 3 farmer, you can take the farmer into battle or "exchange" them for 1 swordsman
all calculations are done automatically on Recruiting screen so just play with the Recruiting bars to see what combination's you can get
*note numbers not exact just made em up off top of head | oh forgot to mention(though you seem to know) the higher your faction ter the more lower ter units you get | the chamber enable you to Recruit more lower lv units(like farmer)
It doesn't, it lets you convert lower tier human troop into higher tier one, so you can never have more max possible farmers when your racial levels up.
Quote from the Help section:
Training
This ability allows the Knights to raise the strength of troops by extra-recruiting citizens. The lord can also upgrade lower rank troops up the tier. Thus, each Knight skill level allows the lords to recruit more bowmen, swordsmen, monks and cavalry at the cost of reducing the amount of lower level recruits. | This ability allows the Knights to raise the strength of troops by extra-recruiting citizens.
so why was it straws that when I got a Faction lv I was able to recruit more Farmer/Recruits? | Because you used less Recruits to convert into higher tier ones, the max possible isn't affected. The rate of conversion in HOMM is 1 to 1, its possibly same here, the 3 to 1 sort is what we are currently having for all factions. | The rate of conversion in HOMM is 1 to 1, its possibly same here
Actually come to think of it, I'm unsure, since here upgrade affects it, and i didn't really play Haven much in HOMM. :S | No straws you miss understood what I said, I said once I got a faction lv(wasn't to long ago with that last one) I went strait to the recruiting page, and I was able to recruit something like 3 recruits 2 cross 1 sword(can't rember exact numbers) | Okay, assume at Lv 0 faction, Lv 1, you can recruit 4 farmers, 3 bowmen, 3 swordmen.
-2 farmers = +1 bowmen
-3 bowmen = +1 swordman
so,
4 farmers, 3 bowmen, 3 swordmen (base)
5 bowmen, 3 swordmen (-4 farmers, +2 bowmen)
2 bowmen, 4 swordmen (-3 bowmen, +1 swordmen)
When you get to Lv 1 faction, assume again, you can convert 1 tier 1 unit.
so,
4 farmers, 3 bowmen, 3 swordmen (base)
3 farmers, 4 bowmen, 3 swordmen (1 farmer converts into 1 bowman with training)
1 farmer, 5 bowmen, 3 swordmen (-2 farmers, +1 bowman)
1 farmer, 2 bowmen, 4 swordmen (-3 bowmen, +1 swordman)
So if you compare the first recruitment with the second, now you can get 1 more farmer due to faction leveling, but in fact the max farmers you can recruit is still 4. The figures are assumption, and this is based on how i understand recruitment and training works, close to, but i might be wrong.
From the Training's description from Help, it specifically mentions Thus, each Knight skill level allows the lords to recruit more bowmen, swordsmen, monks and cavalry | So if you compare the first recruitment with the second
Actually I meant to say, second with first. | sorry worded wrong post wrong I should have added
once I when to the recruiting page, I could recruits and extra 3 recruits, cross and sword, I didn't touch what I was bring with me yet. | Yes of course, it doesn't matter.
Based on my above senario, the recruitment was set to 2 bowmen and 4 swordmen. After faction leveling up, the recruitment was still 2 bowmen and 4 swordmen, except now it shows 1 farmer is available for recruiting. | well your math their makes little sense to me(must be getting tired), but I think I understand it now, but anyway on to what I rember happening to me,
with my last lv(and ones before) I know I was maxed out(nothing left behind) and when I got the faction lv I had units left behind,
something like 2-3 farmer,bowmen, and 1 swordsmen, so that's why I say we get extra units. | This is the description of training chamber.
Training
This ability allows the Knights to raise the strength of troops by extra-recruiting citizens. The lord can also upgrade lower rank troops up the tier. Thus, each Knight skill level allows the lords to recruit more bowmen, swordsmen, monks and cavalry at the cost of reducing the amount of lower level recruits.
It is said that you can recruit more cavalry. However, even for a racial faction lv9 knight, they still have the same number of cavalry as the number of tier 6 creature of other factions. I guess this is a bug description. |
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