About the game
News
Sign in
Register
Top Players
Forum
17:08
4589
 online
Authorization required
You are not logged in
   Forums-->Ideas and suggestions-->
1|2

Authorno gold for repair
Here is my basic idea: repair of arts should not cost money (or maybe just a small amount) but resources. This way, we find another use of resources and less gold "disappears". All in all, a benefit for the overall economy.

Of course, the smith will receive smith guild points according to the amount of "theorethical gold" used.

to give an example: repair of leather armor is 315 gold (if I remember well) ... this gold is used by the smith and disappears from the game ... let's make it costs 2 pieces of leather to repair ... you need to buy leather and give 350 gold to the mines where then you can enroll ... the smith will receive guild points based on the "gold-equivalent" of the leather pieces.

then you will need steel, ore, maybe mercury to repair swords
wood and leather for the bows
wood, steel, gems, crystal and sulfur for magic staffs
etc. etc.

what do you think?
If you mean golds will disappear, then after we buy the resources, the golds will still being disappeared, no difference.

And also, it may cause mining and machining facilities collapsed because of busy smith works.
the gold will go into the mines

good idea
This idea are not bad at all could make some economical balance but not sure about it.
Now economics are based on Admins (when they refill mines with gold) but if we make like this and admins wount refill mines ny more then it might lead to some type of shortage.
Also to make like you suggested admins need more time to make changes - it is much easyer to just refill mines. And bring money back in economy (in last refill I htink there was more than 10M over all mines.
If you mean golds will disappear, then after we buy the resources, the golds will still being disappeared, no difference.

no .. the gold will be in the facility that sold you the resource .. what will disappear are the resources after the smithing ...

And also, it may cause mining and machining facilities collapsed because of busy smith works.

why is that? today you can see there a few hundred thousands of every resouce in every facility ... this would be a way to make some use of them
+1, it will help our economy
+1, Very good idea. This even makes more sense, when a smith needs leather and other stuff for the repair, instead of just using money to fix it.
+1

:)
great idea!
I think it's already very complicated to compute repair cost, and using resources in repair would turn it into a nightmare.

Second, only Enchanted arts are worth repairing, so I'm not sure the amount of repairs done with this change would be enough to sustain in-game economy.
I'm not sure the amount of repairs done with this change would be enough to sustain in-game economy

Kotrin, not alone I agree ... but together with more production facilities for the real good artifacts I think it will help ...
to Kotrin

Agree about complicated cost.

And i dont think you will repair enchant weapon with 1 lvl smithing... but to lvl u you will repair ordinery shop arts.
Agree about complicated cost.

not so sure .. I mean ... you could say in the description:

repair cost: 2 leather
smith points: 0.2 (or any other increase the developers think is right)
+1
i just like the idea of how the gold will cycle back into the mines during smithing. might give the economy some help^^
-1

I like the idea on paper, but it is too complicated to implement. There will be many problems from different arts. Not only would it be harder for players to compute costs, but depending on how admins implement resources for each art there would be various problems: ranging from too low/high repair cost, to type of resources needed not making sense, to resource economy imbalance, to admins having a hard time deciding and coding the new changes.
A similar idea is to introduce a new ressource type (repair tools), which is produced at a facility and would be used to repair items.
would it be harder for players to compute costs

because you are used to think in gold ... with my proposal you would not think in that respect ... you think of resources needed ... it will take some time, I agree, but at the end there are many other games that uses resources to but/build things rather or on top of gold.

too low/high repair cost
the cost will be similar to today cost ... sometimes a little less, sometimes a little more ... but you won't pay gold, just resources

type of resources needed not making sense
well, in a fantasy game I doubt it!

resource economy imbalance
maybe you are right, and after a while some more mines of a type should be open and some of another type closed ... but after a while it should level out

admins having a hard time deciding and coding the new changes
this is probably the real barrier!!!


I would add some other ideas, mine or collected from other posts:
1. buildings at the castle should cost more resouces and less/no gold
2. at the passage of level you get only gold, no resources
3. increase durability (as an enchant) using resources
4. enroll only once in a day ... receiving an 8h gold equivalent at the end ... gold to be used for buying resources ;)
because you are used to think in gold ... with my proposal you would not think in that respect ... you think of resources needed ... it will take some time, I agree, but at the end there are many other games that uses resources to but/build things rather or on top of gold.

Gold is gold. 1 gold always = 1 gold. With resources there are 6 types and resources can be bought with various gold prices.

the cost will be similar to today cost ... sometimes a little less, sometimes a little more ... but you won't pay gold, just resources

Cost would be similar, but not exact to current costs.

well, in a fantasy game I doubt it!
How about needing gems to repair leather armor? I'm sure there will be some slight issues with this.

maybe you are right, and after a while some more mines of a type should be open and some of another type closed ... but after a while it should level out
Ever heard of the great mercury shortages last year? I saw mercury prices go up to 500 gold and staying there for hours.

4. enroll only once in a day ... receiving an 8h gold equivalent at the end ... gold to be used for buying resources ;)
Very bad. Everyone would just log on to enroll. There are already some players that just log on only to enroll. This would not only increase the number of players enrolling to get gold, but increase cheaters with tons of multis and literally enable some players to enroll 24hrs everyday (3 enrolls per day spaced once every 8hrs).
Gold is gold. 1 gold always = 1 gold. With resources there are 6 types and resources can be bought with various gold prices

so what? today you need to think if you buy or sell resources in how much gold it costs you or you gain ... to then ask for repair ... tomorrow you buy directly the resources ... not very complex ...

Cost would be similar, but not exact to current costs.
again .. so what?

How about needing gems to repair leather armor?
that is definetely "stupid" ... but there are plenty of other arts that would require gems: pratically everything else

on point 4 ... I know many people will not agree ... but I like that .. and I saw that on many similar games ... it will not change habits of people that today does play in certain ways .. or cheats ... but will help people that don't like staying "active" over the 24h ... but this is my opinion ...
The economy in lwm now favours excess resources with no gold in the mining and machinery, tat is why this is proposed... But if this is to be implemented, resources will be snatched up fast, and it will be in a situation where there's a lot of gold but no resources in mining and machinery facilities...

Yes a year ago, there's a huge demand for resources like mercury... I do see 500 gold per mercury as well... Even things like magic powder, and sometimes crystals and gems are scarce... Admins will be busy not topping gold but topping resources then... Now pple complaining of not able to enrol, but I could say tat, not able to buy the resources can be much worse...

I'm not against this idea though; using resources to repair sounds quite cool to me too... But it will definitely not help the economy in the long run... Creating another bigger problem isn't really solving the problem...
Chris ... how much repair you think it is going on every day?

Assume 300 people repair their leather armor in a day ... you need 600 leather ... which you produce in 2 hours in a facility that have 300 labor posts ... I think this is far from a shortage ...

nowadys, I see that in a month or 2 facilities pile up resources like hell (hundreds of thousands) ... and they have no gold if admins don't put in ... with my proposal this will not change a lot ... but it will be still better than today ... of course my idea ;)
1|2
Back to topics list
2008-2024, online games LordsWM