About the game
News
Sign in
Register
Top Players
Forum
3:49
1242
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->
1|2

AuthorMagic Piercing For DE Caravans
Hiya all,

So we know that for DE caravans, the DE hero pierce thru' magic resistance. My Qs are:

1) What is the % of the piercing? If not 100%, what determines the %?

2) Does it have the SAME % effect for all types of resistance? - proof, shield, immunity and if-there-is-any-others.

Thanks in advance.
1) What is the % of the piercing? If not 100%, what determines the %?

depends on caravan. the formula is pretty much the same as all other DE's

2) Does it have the SAME % effect for all types of resistance? - proof, shield, immunity and if-there-is-any-others.

i beleive it does. of course lightning will be different for golems and gargs, since they have a different level of resistance, but yeah.
depends on caravan. the formula is pretty much the same as all other DE's

Ermmm.. where can I find the "formula"? :)

i beleive it does. of course lightning will be different for golems and gargs, since they have a different level of resistance, but yeah.

Probably same as above, how do I calculate this? Since I don't have any troops that has resistance, I'm more interested as to what piercing A DE Hero does to say -

1) Cape of Wind, which offers '25% air shield'.
2) A shield enchanted with 10% air resistance.

So basically my Q is how do I actually calculate the piercing?

Thanks
Ermmm.. where can I find the "formula"? :)
Help:
https://www.lordswm.com/help.php?section=38

From this battle:
https://www.lordswm.com/warlog.php?warid=482870090
DE Caravan deals 111 damage with Lightning

Barb's resistant with Lv 7 racial:
5%+7%*7 = 54%

Barb's total resistant wearing three 5% magic resist arts in battle:
1-(1-0.05)(1-0.05)(1-0.05)(1-0.54) = 0.6056075

DE's piercing rate with Lv 7 racial:
5%+7%*7 = 54%

Lightning damage with 13 SP:
11+11*13 = 154

DE's Lightning damage in battle:
154*(1-(0.6056075-(0.6056075*0.54))) = 111.098765

seems fit, hope i did not make any mistake somewhere
5%+7%*[Dark elf skill level]

So for DE caravans, 'skill level' means.... combat level of thief?
It means your faction skill.
5%+7%*[Dark elf skill level]

So for DE caravans, 'skill level' means.... combat level of thief?


...And if that's the case, then a lvl 14 DE caravan would have 5%+7%*14 ====> 103% ?!?

Even a lvl 13 would have 96% piercing rate?

So no arts, or troops, or enchanting is gonna do zit to minimize the lightning spells?? Hmm.. then why on mother earth would anyone from lvl 12 onwards spend 100-200k worth of element to do enchanting for ambushing??

Hmmm.. wither something's not right here, or the formula is seriously flawed...
It means your faction skill.

Oh? That means if I'm in a faction with combat level 13/faction skill 9, and I switch faction to Elf (where I have 0 faction skill level), then DE caravans only have 5% piercing? While if I stay in my faction where I have faction skill 9, then piercing rate is 68% (??)

Hmmm....
for Jedi-Knight:
No, it's the Skill level of the DE, not yours.
OH boy, what a mess.

If you want to calculate it, I suppose you find a DE caravan attacking enchanted gargoyles. The amount of spell damage in % compared to its full damage is the piercing ability.
However caravans dont have racial skill itself, they have just racial abilities.

Forget about combat level, it doesnt matter. Also it is not YOURS faction level which affects ability of DE caravan.
5%+7%*[Dark elf skill level]

If you want to calculate it, I suppose you find a DE caravan attacking enchanted gargoyles. The amount of spell damage in % compared to its full damage is the piercing ability. However caravans dont have racial skill itself, they have just racial abilities.

Alrighty, let's clear this once and for all.

So with the kind answers given, I got most of it, except - Is there a easier way to see the 'Dark elf skill level' then to search for a wiz player, than search for an ambush with enc gargs, then do the calculations? And I have to repeat the process to find another DE ambush of my level, and where the player are not wearing any air resistance enchants or arts. Man, that could take hours (!).

And with my maths skill, I'll probably get the wrong answer after that. heh.. :p

And when I go to a new level, I have to do the same all over again? Don't they have some stats somewhere I can see? Or at least lemme know the piercing % of DE caravans for my lvl (11).

Thanks.
https://www.lordswm.com/warlog.php?warid=482638106
Lv 11 wizard with wiz faction Lv 8, no DE faction lv

Lightning damage with 16 SP (without talent):
11+11*16 = 187

DE's damage in battle to EGG (100% resistance):
101

187*(1-(1-(1*x)))=101
1-(1-x)=101/187
x=0.54

54% piercing was shown, which means DE caravan had DE faction Lv 7, and so i guess, generally caravan heroes have faction Lv 7
Lv 11 wizard with wiz faction Lv 8, no DE faction lv

Lightning damage with 16 SP (without talent):
11+11*16 = 187

DE's damage in battle to EGG (100% resistance):
101

187*(1-(1-(1*x)))=101
1-(1-x)=101/187
x=0.54

54% piercing was shown, which means DE caravan had DE faction Lv 7, and so i guess, generally caravan heroes have faction Lv 7


Hmmm.. so we have 54% piercing on a Enc. Garg, which is supposed to have 100% lightning immunity.

So most of us can/usually enchant 10-20% air resistance + wear a Cape of Wind. That would give us roughly about 30-40% air resistance. Without doing any detail maths, that would be roughly 70-80% piercing, no?

Hmm.. that would mean spending about 100k+ gold/elements to do those air resistance enchantments is pretty... useless, no? Really sad.. :/

Anyone have a figure for the exact piercing % for say a thief who's wearing -

Cape of Wind + 10% Air resistance enchanting?

Thanks.
Anyone have a figure for the exact piercing % for say a thief who's wearing - ...

Piercing is 54%, no matter what are you wearing.

On very rough estimate, think about 54% piercing as making any magical defence twice less effective.
rate of piercing is how much % of shield will be 'ignored', so it stays 54% :|

Cape of Wind + 10% Air resistance enchanting
gives 32.5% resistance [1-(1-0.1)(1-0.25)=0.325]

54% of the 32.5% is pierced, so only 15% is left [0.325*(1-0.54)=0.1495]
Cape of Wind + 10% Air resistance enchanting
gives 32.5% resistance [1-(1-0.1)(1-0.25)=0.325]

54% of the 32.5% is pierced, so only 15% is left [0.325*(1-0.54)=0.1495]


Ohhhh... NOW I get it.

Thanks a mil.. make it a zillion, Straws. :)
Last Q:

So can I safely assume the piercing will be higher for ambushes at lvl 12 and above? :) :/ :(
i doubt, i calculated faction lv to be 7in lv 9,10 and 11.

didn't really bother for lv 12+ (guess you can review some higher lv player combats to calculate)
It is not fair in level 7 DE caravans are too hard. What level 7 DE can take 121 damage in combat and what level 7 DE can use lightning
i doubt, i calculated faction lv to be 7in lv 9,10 and 11.

The calculations I did confirm that, for the purpuse of faction skills and faction damage reduction the caravan heroes have faction level 7.
This topic is long since last update and considered obsolete for further discussions.

1|2
Back to topics list
2008-2024, online games LordsWM