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AuthorWork for Goods
Fact: For some reason or another it is often necessary to buy ressources/items before one can work. Or work where one wants.

Fact: Often the money thus instilled is snatched away by another player, either by hiring or by selling all his inventory.

Assume: This is not really good and only annoys those who bought items mainly to enroll.

Suggestion: Implement "Work for goods" - You won't get paid for enrolment with gold but will get the item that is produced in the faculty; you immediately pay (normal price - Your_current_wage).

Possible problem with implementation: Well, as i see it the database would need one more column to decide between "has to be paid when finished working" and "has been paid in materials".
closed by DerMagus (2009-09-22 20:49:46)
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