Author | melee penalty |
i know what is range penalty, but don't know what is melee penalty who have the orcs. when have a creature mele penalty? |
Orcs have the ability Shooter:
# Shooter:
This creature can deal ranged damage. When the distance to a target is larger than 6 tiles, the target only takes half the normal damage. The creature can't perform ranged attacks when there is an enemy stack adjacent to it. Shooters do half the normal damage when melee-attacking. The amount of ranged attacks in every combat is limited to the "Shots" parameter of every shooter. If shots go down to zero, the creature looses "Shooter" ability until end of combat.
The third sentence says
-Shooters do half the normal damage when melee-attacking.
No Melee Penalty means:
This shooter suffers no penalty dealing melee damage. |
"-> No <- melee penalty"
Usually ranged deals half damage when melee, but not orcs. |
Simple explanation of ''no melee penalty'': the unit hits with 100% damage. |
If shots go down to zero, the creature looses "Shooter" ability until end of combat
uh, does it mean that a shooter that finish all its shoot will full melee damage? |
no ... it simply cannot shoot any longer |
no ... it simply cannot shoot any longer
it's the shooter ability that define the melee penalty.
if one loose the shooter ability, by the description it's implied that he loses also the melee penalty, because it isn't something given by another ability, it's the shooter ability itself that define it.
It may be just a tooltip error, but like the saying "better safe than sorry", so i ask |
thanks |
for ciopo:
they don't lose their ability, they are still shooters, but ran out of shot |
hello?
it's the shooter ability itself that state it is lost when the shoots run out, i know it sound silly, but me being an experienced player of magic card game i'm quite nitpicking on how written things are to be interpreted ^^ |
ciopo DOES have a point (sorry guys, former Pokemon TCG player here, so fine prints have been my thing for years xD). but it does give two stories for it:
1. Shooter loses ability and will deal 100% melee, OR
2. Shooter loses SHOTS and will still deal 50% melee.
Need to clarify more, or will someone try it out and prove it otherwise? =) |
Shooter loses ability and will deal 100% melee,
this i can provide, some ambushes/brigands/army against elves or necro i sometimes leave shooters alone because guardians survive them and the melee stack are somewhat more dangerous, i'll now browse back and cross control it, since skelly archer have a very simple damage range it'll be somewhat easy to pinpoint if it was out of boundiary.
I suspect they will deal 50% damage, of course, but until proved the tooltip says otherwise :P |
2. Shooter loses SHOTS and will still deal 50% melee.
Isn't it very clearly explained in about the game? Only those that have no melee penalty always deal 100% damage regardless of ranged or not. |
I suspect they will deal 50% damage, of course, but until proved the tooltip says otherwise
so, i tracked back
48 elven bowman, attack parameter 4, no ammo, attacked my guardians, defense parameter 20, no defense talent, it was a brigand mercenary quest
damage range 4-7.
min damage they can do *if* they do 100% as if not being shooters:
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]
48*4/(1+0.05*(20-4))=48*4/1.8= 106
min damage if considered shooters = the above/2 =53
they did (lol) exactly 53 damage with that last attack that killed me.
This confirmed the obvious but not so obvious :) |
well, About the game pages do have errors here and there (: |