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AuthorGated units and XP
Until today i'm unsure about if gated units give XP?

Same goes for Raised units.

there are so many different oppinions about this question... can someone please enlighten me =)
Killed enemy units give experience. Simple :)
Killed enemy units give experience
Except gated unit
hmmm... in way it sounds right. but that means that you generally get more XP from most demons and undead than from most other enemies. that again doesn't sound right.

and: if you use mana to raise the enemie gets more XP - but not if you use mana to, let's say, shoot a fireball...
well about raise u get more exp if ur opponent raises more but gates u dont get any exp if u kill them
Have u any prove??
can someone please proof their claims? or at least tell why they "know"? until now everything i heard (not only on this post, but also in chat) sounds like pure speculation.
As for as I know*:

Gated units - no xp
Raised units - no xp
Drained life units - xp

*Nope; don't have any handy comparison battle links. Just from my own experience in my many battles.
Gated - no xp
Raised - xp

A mod onced confirmed that, probably Shebali but doesn't remember exactly who.
the number of troops gated depends on FSP. the same goes for knights training.

so do the knights extratroops from training give XP?
only troops that were there at the beggining of the battle give exp so knights yes but gated demons no and no raised troops
Anyone know anything about if/how rally affects xp of your opponents?
Gated - no xp
Raised - xp

hmmm... could it be because you have to kill all raised troops - but not all gated?


i'm a bit frustrated... =)

everybody believes something else...
is it just about believe? if you believe strong enough you'll get the XP? =)

funny thing is, that most of you observed their claims... but despite what you all saw - some have to be wrong!
Gated - no xp
Raised - xp


could it be because you have to kill all raised troops - but not all gated?
Yes, that is the reason.
how is XP calculated against undead then?

let's say i fight a necromancer with a might build, that would mean i get less XP than fighting a raiser, right? or is the total XP for a level given and distributed among troops partizipating in a fight?

a simplified example: if i win and slay all troops i get 1000 XP. if the enemie has 100 skeleons, i get 10 XP per skeleton. if he raises another hundred i get only 5 XP per skeleton (because the sum of XP stay the same).

so my question is: do i simply get XP for raised troops - or do i realy get moreXP from them.

other games, d&d for example, see raised or summoned troops as part of the spell - thus they don't give XP for them. because you don't get extra XP for other spells like fireball or curse neither...
for Zarebrant:
It's my understanding you don't get xp for raised troops. I've observed this in the necro caravans i fought. Sometimes I kill them fast, other times I let them keep raising till they run out of mana. I never noticed any significant increase in xp when i let them raise.

But above I said Drained life units - xp because I noticed that for example vampires give you extra xp by draining life from my troops and raising themselves. This is especially easy to see in hunts where I get more than 0.50 sp.
for Pantheon:
raised- give exp.

That's what I already do in nec thief ambush. If I kill them fast, about 3k exp. If I let it rasie untill run out mana, I normally have 5k exp.

Gated units - no xp
Raised units - xp(maybe raised gets reduced exp gained than normal
Drained life units - xp
I'm inclined to believe that you get exp for raised troops. The reason is that, otherwise, it would be pretty hard to compute exp for group battles.

For example, let's say you kill 10 vampires from a stack of 20. Then your opponent raises it back to 20. Then your partner kills 10, then you kill the remaining 10.

So when the battle is won and exp and skill are divided, did you and your partner kill 10 each, or did you kill 20 and he 0, or you 20 and he 10? Only the last option seems fair to both of you.

And it would get more complicated with multiple reraises of partial stacks.

Note that you don't have this problem with gated troops. A stack is either real or gated, not partially real and partially gated. So the computer would have no trouble ignoring exp from gated troops.
You dont get xp for the number of necro troops killed but for the hp you kill.

For example normal vamps have 30hp each. However, each raise reduces the hp per vamp by 20% (for all vamps in stack including ones still alive before raise).

For necro's you get xp for the amount of hp you destroy whether from initial values or reduced values.

For gated units I have not really checked.
This topic is long since last update and considered obsolete for further discussions.

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