Author | a question abt necro reserves |
if i use them in a battle and they die, are they taken off my reserves? example, in case i am not being clear enough.
had 2 skellies in reserve, went into duel, won n had 2 more skellies. but when i went to recruit, i only have 3 in reserve. so 1 is lost?
also, am aware that higher level i can get skellie bows? so if i just save the skellies in reserve, will they be converted into skellie bows when i reach that level? |
if i use them in a battle and they die, are they taken off my reserves?
yep
also, am aware that higher level i can get skellie bows? so if i just save the skellies in reserve, will they be converted into skellie bows when i reach that level?
that's right, at level 5 [Player banned by moderator Takesister until 2009-08-26 09:29:50 // Multis may not post on the main forums. Sorry... Warning Ban 15 minutes] |
Any reserve skeletons you take into battle has the risk of dying. Your regular skeletons die first, then the reserves.
Yes, all your skeletons turn into Skeleton Bowmen. |
Just a little clearance.
All your skeletons will turn into Skeleton Bowmen, but you'll have to build the "Graveyard" upgrade to your castle of course. |
tyvm for all your help. |
also, am aware that higher level i can get skellie bows? so if i just save the skellies in reserve, will they be converted into skellie bows when i reach that level?
that's right, at level 5
Sorry, me no Necro, so stoopid Q time -
So if a necro buy a million skellies from the market, he/she can bring that much into battle?
hmmm... can't be, right? :p |
for Jedi-Knight:
https://www.lordswm.com/help.php?section=38
read Necromancy |
Lol. I think he's just joking or trying to convert people into necros :P Anyway, not to get players confused, you can recruit a fixed number of extra skelies from the reserve based on your faction level (exact number is presented at the tables on the link Straws provided). And that number is added to your basic amount of skelies. |
Ohhh.. this table..
Faction skill level -Recruitable reserve
1 - 12
2 - 18
3 - 25
4 - 40
5 - 65
6 - 95
7 - 130
8 - 170
9 - 210
Actually I have never knew this. Since I don't intend to play Necro (at least in the short term anyway), I never really bothered looking at their stuff.
Always wondered how may zillion Skellies they could bring to battle though. :p
Now the mystery is revealed. :) |
And that number is added to your basic amount of skelies.
Ermm.. does the numbers I posted in #9 inclusive of the 'basic amount' Erekose is talking about?
Thanks. |
No, the numbers in #9 are the extra ones you get. Eg :
My necro multi, Erekose2, is 5 combat level and has faction level 3, so he can recruit 25 extra skelies. The basic amount at level 5 (maximum) is 35, so I can have a total of 60 skelies. |
for Erekose:
OoOhh.. okie, got it. Thanks. :) |
No problem mate. Glad to help :) |
another question, during a battle, when i raise/revive my zombies (for example), is the number i revive fixed? or is it random? meaning:
I have 25 zombies, with 1 spell power atm. will i always revive 8? which means i should not revive them when i have 20 left, but rather, wait till i have 17 left.
am i being too vague? |
for reallyuseless:
Read Raise dead
https://www.lordswm.com/help.php?section=31
note everytime you raise, the target's max HP drops by 20%, so it might not be wise to raise it early |
The number you raise is fixed by your Spell power (and at later levels, talents too)
Currently, you can raise 120+15 (base 120 and +15 for your Spell Power of 1) worth of hit points
125 is about 125/17 = you getting back 7 full zombies and 6 hit points to an existing one or a new one at 6 hit points
125 is 125/4 = you getting back 31 skeletons and 1 hit points to an existing one or a new one at 1 hit points
Also, the raising amount is based on the original hit point max, not the decreased hit point max due to the "The maximal HP of the whole stack decreases by 20%" clause. |