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AuthorHunt Assist
Ok, so when you assist in someone's hunt you allways get a set amount of hunt points(.1) and fsp/exp proportional to killed creatures, so is it forbidden to assist someone in hunt, but don't kill anything and pay him later. Example:
Player 1 needs cash, so he tries to hunt more, player 2 says that he will assist in evry hunt and pay 100gold per battle, and also give any won Hunter art back. Player 1 agrees, player 2 enters the battle with gargs only(gargs are targeted after most units, so they won't get attacked and they won't kill anything). Player 1 wins his hunt, gets 100gold more and gains the same things as if he was hunting alone, but gets 100more gold, player 2 gets 1/10 of hg point, meaning that if player 2 does it 1000-2000 times he will get a free HG level(at the cost of 100000-200000 gold)
Am I wrong, or is this possible? And if it is possible is it forbidden, I mean it's not an arranged loss since both players want to win...
insane idea though
its possible
[Post deleted by moderator Pang // off topic]
Topic moved from "General game forum" to "Ideas and suggestions".
:) yes such kind idea i had in mind.
But i was not sure if it will be enough profitable or possible.
Aslo I would be happy to hear from you exp. :)
Good luck
Yeahh +1 ... :) both wanna win, both help each other, the initiator needs gold, the helper needs exps and FSP and HG points .. :) that is FAIR ENOUGH ... :)
Not sure this is allowed:
3.20. Any kind of payment for combat is forbidden. Rewarding a player for losing or promising such reward for losing, entering or quitting combat will be considered as contractual combat. Payment for assist in hunt is not considered violation. Make sure to add corresponding comments to the transfer. Such payments cannot exceed the total gold equivalent of looted gold and resources.

As player 2 assists, he can't give any gold as a hunter. Therefore, the first sentence applies.

And what if you give away an expensive hunter art?
3.14. Large transfers without cause and description are prohibited. All debts must be returned within one month after receiving, or else the transaction will be regarded as violation of par. 3.6. When giving or returning debts, providing the transfer description is compulsory.
3.15. Large transfers for the reason of leaving the game etc. are forbidden. Presents must not exceed 30% of the monetary property of the character per month. Monetary property is considered: gold + seven primary resources (wood, ore, mercury, sulfur, crystals, gems, leather) only. Rare trophies, Thief invitations, etc. transferred as gifts are valued at market price.
This actually looks more like a question =\
Not sure this is allowed:
3.20. Any kind of payment for combat is forbidden. Rewarding a player for losing or promising such reward for losing, entering or quitting combat will be considered as contractual combat. Payment for assist in hunt is not considered violation. Make sure to add corresponding comments to the transfer. Such payments cannot exceed the total gold equivalent of looted gold and resources.

As player 2 assists, he can't give any gold as a hunter. Therefore, the first sentence applies.

And what if you give away an expensive hunter art?
3.14. Large transfers without cause and description are prohibited. All debts must be returned within one month after receiving, or else the transaction will be regarded as violation of par. 3.6. When giving or returning debts, providing the transfer description is compulsory.
3.15. Large transfers for the reason of leaving the game etc. are forbidden. Presents must not exceed 30% of the monetary property of the character per month. Monetary property is considered: gold + seven primary resources (wood, ore, mercury, sulfur, crystals, gems, leather) only. Rare trophies, Thief invitations, etc. transferred as gifts are valued at market price.


losing, entering or quitting combat
I do not pay for any of the following, plus I cannot give him a rare hunter art because I can only get Hunter and MHunter arts. I enroll enough times a day, so it will not exceed 30%. i am also pretty sure, that this thing can't be declared a violation, since I do not influence the battle's outcome. Therefore unlike payed losses, here the battle would've gone the same way it would if I was not participating in it, so I cannot understand why would it be called arrenged, since arrenged means:
To decide the outcome of something, by making a contract with one of the other parties.
Ok, I will try few battles, and if I don't get a warning ban I will post here if it's allowed.
#10
admins usually do not react so fast.

Anyway, your idea will backfire on you, though I will leave it to you to find out for yourself why, or let some other kind soul tell you about it. :)
#10
admins usually do not react so fast.

I will post my battles in the complain section! I will post the admin's decision after I get a penalty(or if I don't get one). The things I do for curiosity...
Player 1 wins his hunt, gets 100gold more and gains the same things as if he was hunting alone

I think this is not true because person asking for hunt assist gets only 0.5 hunt point istead of 1 hunt point no matter how many creatures he kills, so player 1 will lose 0.5 hunt points and that's really big loss.
At 9:
But you do pay him money for the fight: you pay him to enter combat with you = promise.
There is a clear contract: he lets you join, you don't fight and give him money.
Also read the first and foremost sentence: Any kind of payment for combat is forbidden. The only exception is for hunters who pay their assistants.

You influence the battle's outcome: by wearing arts you raise the available experience, you also influence troop setup, the hunter gets less skill and the single garg will be attacked if it is the only target in range (think of fast creatures such as lizard cubs, fairies, rocs (8 speed + large), griffin upgrade (8 or 9? speed + large), magic attacks with fireball, an ally with magic mirror talent etc).

Don't want to spoil your experiment, but I fear you will get fined.
Well, wait and see ;)
But you do pay him money for the fight: you pay him to enter combat with you = promise.
I pay him to make an assisted hunt, I just pay him to make the hunt at the time I tell him to, plus influencing the won xp does not mean influencing the battle.
Also If the guys always makes a corner setup I do not influence the setup. Nothing will hit your gargs if they are in the corner with no units near them.
I wonder if hunters paying their assist includes "hunters paying their assists in order to gain more xp" in case of which you can set payment to -100gold.
It was said many times, but I will repeat it again:
this upgrade
https://www.lordswm.com/forum_messages.php?tid=1842732
completely ruined the game, because:

1) They took away even hunt assists, which was the only way to get fsp without getting xp (it was not very much fsp, but it was a fun to catch a hunt assist, also was a source of some hunt points).

2) if you lose then you get 100% xp - it means that new players have no chance to make hunt records.
(some stupid players spammed forums and said that they want to get xp as fast as possible, i.e. even when they lose)

Absolutely nobody asked to get combat experience when you assist in hunt!
So why the hell they give xp now?


There should be a way to get faction skill points without getting combat experience.
Nobody denied my thoughts here
https://www.lordswm.com/forum_messages.php?tid=1844398
(except Empire herself - she hates suggestions on skill award formulas despite the fact that it is the most important suggestions)

Many players stopped playing this game (including me - I don't fight anymore), because players don't like to be forced to do something they don't like, for example:
1) players don't like to be forced to wear artifacts
2) players don't like to be forced to level up
3) players don't like to be ignored when they spend much time to think of and write suggestions (moreover, they even get banned for that).

In many strategy games it almost always is a bad strategy to level up fast (if you are patient and want to build a super hero).
Sometimes players want to have fun by just playing this game fast (i.e. reach high level fast), then they move to next game, etc.

My point: don't force players to level up fast - let them to decide themselves whether they want to level up fast ot not (don't take away this pleasure from them).
person asking for hunt assist gets only 0.5 hunt point istead of 1 hunt point no matter how many creatures he killsfor Cipukas:

It seems I was wrong here, now player who asks for hunt assist gets everything (exp, skill points and hunt points) proportionaly to the amount of creatures he killed.


So indeed this is the way to earn some experience-free hunt points in this game (the only way :( ). And I think it's not against the rules to pay other players for invitation to hunt. I've seen many players do so and they even put the offer to pay for invitation to hunt in their char description.
@ Robai

Maybe you should read some threads like "https://www.lordswm.com/forum_messages.php?tid=1862413". They are about introducing something new to very high levels, because besides guilds (mainly faction guilds) are the only thing for them to improve!
And now you want to make it possible to achieve EVERYTHING at low levels?! By the system as it is now there is a restriction in gaining endless skill and no experience. This way you have to think what you want to achieve, what you prefer, which faction you want to play mainly. It makes your hero more individual and there is a minor connection from skilllevel to combatlevel of the player which improves fairness in all fights/hunt records or any other guilds.

To the point of having to use arts in any fights i agree with you, that the players have to be able to choose themselves when, why, where and HOW they want to fight. This change was a strong interference into our freedom :/

Igrorance of admins was talked allover again 100 times and we all can only hope for them to return (isn't hope still better than sureness of being abandoned?)

Mabye you should overthink your superhero-plans. How much time would you spend for what you want, and how much time to play normal and achieve it all normally? Normal playing results in much higher/faster increase to what you want SO much, with two little sideeffects: its more fun and your level grows aswell. You will end up at lvl 14 having more skill than lvl 10. THEN you still can increase your skill/guilds. It is even the only thing that can be done at these high levels.
If its fun for you to win fights through sheer overpower and no skill (what the only reason is why you want what you want) i can't help you, unless you want to ask for some tactical help :)
for I_own_you_all:

If its fun for you to win fights through sheer overpower and no skill (what the only reason is why you want what you want) i can't help you, unless you want to ask for some tactical help :)

Look at the hunter records table and see how many records Robai has. And he did those records not because he was overpowered but because he played really well. You are level 10 and you have only 2 records (and not even 1st places) throughout all levels. I think that's you who needs some tactical help. :)

For some players the biggest fun in this game is to make hunt records. Unfortunatelly, for new players many of these are already impossible to break because of the players who started playing first. So the only way to break these records is to increase your skill at a given level as much as possible because tactics alone is not enough.
I don't need huntrecords when i need to wear arts that cost 2000 gold per battle for that. I need high level/skill and mainly fun :)

As wizard cost of living is much higher (mainly since min-AP-rule) and therefor such things (using endless costing arts) for just a record is useless. Aswell its harder to get a record in the faction that is best at hunting of all, because you have to get creature number (increasing 30% each time) to the level needed. And as you said i even have some records, thx for the commendation.
And why should i skip all hunts of a special creature type to have less experience to do other creature's records? Sorry i don't do such ^^

And when its fun to not play the game properly only to get records then shall it be that way for you. Now its even worth more to get these records, because its harder to stay in the proper level for them. Maybe Record-hunters should accept the new challenge and stop whining that its a bit harder now. Be happy that less people will break your records :)
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