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AuthorCave Demon hunts
what factor determines whether they will cast disruption or fireball

is it:
1: combat level
2: number of hunt creature
3: player defense
4: player troop splitting
5: some other factor
6: your 'real life' luck, lol
[Post deleted by moderator Takesister // Irrelevant post. Please don't add side comments]
uh, if i wanted i flood topic i'd make it in OGF, come now be serious :p
heheh

1st: troop splitting

2nd: ? i dont know
I believe it is 4: player troop splitting, but there's no proof
I think its based on troop splitting versus creature defense..
Too many troops clustered together and they use fireball..A single creature stack with high defense, then they use disruption.

I say this, because when I face them as wiz, they cast disruption on gargs. But as as demon, they fireballed my army (>_< That was a surprise)

The same applies to Darkwitches..atleast in MG quests.
Depends on the target priority.

Lorekeepers and such will cast fireball if they manage to get two (or more) stacks of "juicy targets". Otherwise, they'll go for the Magic Punch route.

As a rule of thumb, consider any tier 3 or above unit as "juicy". Lorekeepers won't waste a fireball against 3 stacks of Spawns, but will if they can get Succubi and Cerberi together.
Cluster or no cluster(ie only single targets available), the rate of cave demons casting fireballs in all my hunts(including one assisted) is 100%.
[Post deleted by moderator MasterTI // ]
they spam dis ray recently, i m wondering why, this really help on other faction to kill it easier.

but, before my cl9, they are throw all fireball to me.
https://www.lordswm.com/warlog.php?warid=480509538&lt=-1

the first demon, also in front of shrews, cast ray on hydras, then the other went on casting balls on single stack shrews

D:
This topic is long since last update and considered obsolete for further discussions.

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