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   Forums-->Ideas and suggestions-->

Author3 hours of protection, not for ambush 'victims' only
As you all know, when you are ambushed and defeated, you can't be ambushed again for 3 hours.

But at my level (level 11 elf), things have taken an ironic twist. When I set up an ambush to get my caravan, I often 'ambush' thief hunters, who (for easy and foolproof exp and fsp, or just for some perverted fun) spend their time travelling fully arted, mostly with enchantments. And one hour after defeating the thief they start travelling on the same route again, thus making it effectively impossible to set ambushes with any reasonable success ratio.

My suggestion:

Ambushed thieves could get a 3 hours' 'protection' against human 'victims' after being defeated by a human player. That means that if they set up an ambush within those 3 hours, all they can get is caravans. That would provide an effective 2 hour period of thiefhunter-free game time.

Say that I'm wrong, say that I'm mad, I'm ready to defeat my point of view. Or give me good enough arguments, and I'll believe that things are good as they are now.
isnt this game is pvp-oriented, not offline single player game?
I don't mind fighting players at all if I have the slightest chance to win. But in this case I don't have any. They can afford travelling in full arts and full enchants, but I think noone can afford continuous ambushing with such arts. I have tried it at level 10, it costs ~100-200k a week.
Its a part of the game, people can set ambushes, so why cant people go fully arted for them?
you wouldnt enter a duel with min ap vs a fully arted enemy, i know i dont like to lose
i dont thief hunt, but yeah, i travel fully arted, you want that win, you gotta earn it ;)
@4:

I DID NOT say that you shouldn't have a chance to ambush thieves. When I reach elf faction level 9, I will switch to another faction (one that actually has some chance in pvp) and probably do the same as you.

What I DID say is that thieves should get some time after losing when they can get a caravan. Just look at my combat log now, in 6 of my last 8 ambushes I got a player....
Do you ambush YW <-> GC all the time? Try another route. I don't understand why 90% of thieves focus on this road. It's nearly too easy to get you thieves.

I've taken look at your combat log and you win around 90% of ambushes...
*YL <-> GC
@6:

I'm ambushing YL<->GC too, because ambushes happen only when a player passes the way you are ambushing at, and the most traffic happens YL<->GC. Even this way often 3-4 ambushes go by unanswered. That's 45-60 minutes doing nothing. (Or rather my character doing nothing, as I'm usually reading a book while I'm waiting for my caravan :)
Ambushing elsewhere, on less busy roads would mean even longer waiting times. Especially at late evening/night, when I'm doing most of my ambushing, and the server is almost empty.
(Don't get fooled by the online counter in the upper right corner, it doesn't reflect the actual active online population, it rather means how many people didn't care to log out after enrolling.)
I've taken look at your combat log and you win around 90% of ambushes...

Well, I had to lose to 308(!) caravans in a row in min AP to get their numbers down to more managable levels. I got fed up with the boring grinding and started using full steel + 4*10% weapon again. That's the reason behind the temporary rise of my success ratio against caravans.

Sorry for double posting.
What if someone who ambushes a player doesn't want the opportunity to ambush a player taken away?

I know myself that I much rather face players than caravans while ambushing, its much better exp and fsp for my arts, so if I could have it my way when I set ambushes it would be 100% players with no caravans, it's totally random, you're LUCKY you get so many players, different styles of play prefer different types of combat/ambush, the way is is now is a middle ground, so people who want 100% caravans gets some caravans, and people who want 100% people get people, and remember this, even though you lost the fight against a play, you were the 'creator' of the battle, the other person was simply 'looking' for a fight to 'join'. I very much doubt this will be changed, as it's been this way since the start, and if it's changed to that then it would be unfair to the people who want to ambush people, even after they lost to one.

I DID NOT say that you shouldn't have a chance to ambush thieves. When I reach elf faction level 9, I will switch to another faction (one that actually has some chance in pvp) and probably do the same as you.

If you want to do it once you've reached elf faction 9, why should they make it so that we can't do it now?
oh and also, the gold arguement isn't valid, thief hunters arts still lose durability, so if anything it'll cost them MORE as there is no predefined timelimit they have to wait to get ambushed again providing they win each one, it's much more sustainable to ambush using full arts than it is to get ambushed using full arts
it's much more sustainable to ambush using full arts than it is to get ambushed using full arts

Maybe, but those arts yield much more rewards (exp and fsp) when used to beat players only than in case they are used to win/lose against a mixture of players and caravans.


To sum up, I see your points.

Seems like I have to accept that I'm fishing for sardines in a tank full of piranhas :)
The thief wears min arts, while the victim wears full arts, so the thief wants protection from these 'victims' just so they can continue their sustained thiefing. Since it was in anticipation of losing, why should the thief gain protection? Why didn't the thief wear full arts in the full place. Why should Empire protect a thief who wants to lose? While the victim does get protection for losing, it was with hindsight that they do not gain any form of TG points. By giving thieves this benefit, it would only be fair to implement police points to make it a level playing ground for thieves and victims.

From another perspective, it seems ridiculous to me, a thief requesting Empire for protection against victims.
it's much more sustainable to ambush using full arts than it is to get ambushed using full arts

No it isn't. It's EXACTLY THE OPPOSITE.

If you are a traveler, you are 100% sure the only people you will ever meet are thieves, ie. live players, which may (or may not) be full arts. If you are full arts yourself, it's almost a guaranteed win.

Travelers do only PvP; thieves do PvP and caravans. The rewards for PvP are higher. Hence, traveling to fight thieves is a more rewarding strategy than ambushing people or caravans.

It's exactly like doing duels you are sure to win.

The only problem is that wearing full arts (with enchantments and all) just for a **DUEL** is an incredible waste of money. It might be worthwhile if it brings victory in a 3-3 group battle, but for a mere ambush it's a complete waste of money.

But until the warlike travelers compute their costs and understand that wasting 6-7000 gold in a single ambush is not worth it, thieves will have a hard time.
If you are a traveler, you are 100% sure the only people you will ever meet are thieves, ie. live players, which may (or may not) be full arts. If you are full arts yourself, it's almost a guaranteed win.

that's my point, you can keep going back for more fights, in full arts, and it's harder to sustain those arts if you're lucky enough to get ambushed often
at least your caravans don't get harder, when you ambush players. scnr ;)
I'm with corndog. I would much rather get players than caravans. Caravans are by far harder than full art players.

You have yet to make a compelling case for the admins to change the status quo.
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