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Authorignore defence enchant
Is ignore defence enchant referring to the defence coming from enchants or the basic defence?

Explanation:

Everybody knows that

>>If "Attack" (A) of the attacking stack is bigger than "Defence" (D) of the defending stack, then
Damage = N * RND(min, max) * [1 + 0,05 (A-D) ] * [1 - 3*Y/100]

>>If (A) is smaller than (D), then
Damage = N * RND(min, max) * [1 - 3*Y/100] / [1 + 0,05*(D-A)]

Whence:
# N - number of creatures in the attacking stack;
# RND(min, max) - random integer from the "Damage" parameter delta;
# Y - The level that the character in command of the defending stack has reached in faction skill of the attacking character's faction.

Now, for the sake of the argument and simplicity, let's take Damage noted with BD (basic damage). Having special abilities for damage (e.g., critical damage) noted with SAD, extra-damage coming from luck parameter probability noted with LD, extra-damage coming from enchants x_i (subunitary, with i from 0 to N = as many enchants for extra-damage as one has), x_0 = 1, and extra-defense coming from enchants y_j (subunitary, with j from 0 to M = as many enchants for extra-defence as one has), y_0 = 1, the above formula becomes:

Damage = (SAD) x (LD) x (product_with_i_from_0_to_N (1+x_i)) x (product_with_j_from_0_to_M (1-y_j)) x BD, with Damage greater or equal with BD.

Now, the question is where ignore defence enchant enters? Two options:
1. in the fourth term from the previous formula as an addition to the product;
2. in the basic damage as multiplicative factor for D.

I know it's pretty complex for those who are not used with math notations and I apologize for that, but I need this information in computing which is better for the fourth enchant: +1% extra-damage or -1% target defence. Please, it's not about guessing which one is better, but in computing the efficiency.

Thank you!
-1% target defence is better
for an elf i suggest ignoring deffence cuz thier troops are a bit weak that is in GB but in huns i suggest extra elemntal damage cuz they are srtronge and ignoring deffence is just a waste of enchantment
so when the enemy has for example 25 def. so -1% is only -0,25 def?
so when the enemy has for example 25 def. so -1% is only -0,25 def?

Well, if the game rounds up, that's 5% more damage.
hello,

didn't really retake all of yours formulaes, but ignore defense, at best of my knowledge, works on the final defense after all the modifiers are applied. So, if the final defense is 100, an "ignore defense 2%" will act as if defense was 98.

Hope it helps :)
#2 and #3:

Please, it's not about guessing which one is better, but in computing the efficiency.

#4 and #5:

The game goes fractionary, so, don't worry, it will take 24.75.

#6:

Finally, somebody close to an understanding to my question. Still, in the basic damage, the attack and defence are algebraically additive, while the extra-damage and defence coming from enchants are multiplicative. So, we have 2 factors containing the defence in computing the damage (from which you cannot have a final defense). In which of them do you add that ignore defence? (I know what % means ;) )
going by wording,other enchants doens't mention defense or attack, but "damage", "shield", "spell damage".

Going by these definition, i'd say that ignore defense and ignore attack refers to the attack and the defense parameter, not some volatile definition we may give to something else

while the extra-damage and defence coming from enchants are multiplicative.
The fact we( or rather, you) call them extra attack and extra defense doesn't change the fact that the game define them as extra *damage* and "magic shield".

"defence" and "attack" are represented ingame by specific parameters, i don't think they would refer to something else when calling a parameter name
if attacking unit ha 10% ignore and defending unit has 40 def the defence will be considered 36 instead of 40

that enchant is useful on big defence-units

in hunts for exemple is useless

in a pvp vs tier 6-7 is nice ( maybe 20% ignore, 10% is a little low )
in my opinion 10% earth is better for hunts and merc quests cuz it raises 10^ dmg meanwhile ignore def ignores 10% but if the enemy def is lower than 20 it is useless...
#8: correct. so, in your opinion, the magic shield doesn't affect the ignore defence. i hope so.

#9 and #10: correct. i know that in hunts is quite useless unless you hunt high tier troops. still, it is quite efficient against knight/wizard in pvp and, if #8 is correct, there is no way to balance that, while in the case of extra damage, the magic shield can be use to balance it.
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