Author | expalin |
https://www.lordswm.com/war.php?warid=481650762
look at this the oger magi increased its speed how is that |
Every 10 turns, neutral creatures increase their speed by 1. This is to prevent faster units from running around the map and never being hit while the heors slowly attacks them. |
is it only in hunts or in duels too |
against all neutral creatures |
in this my FKs attack n defence decrease |
they shouldn't have |
whats the problem |
i didn't see any problem |
sry forgot to give the link where my FKs attndef go down |
https://www.lordswm.com/warlog.php?warid=481658398
sry for double post |
i didn't see it go down, can you tell us where is went down? |
when i was fighting it went down to 8att n 4 def |
for TheSilentkiller:
Can you point out at what point this happened. I watched the entire fight and your FKs were 12 attack and 8 defence always |
may he be referring to another combat where he faced infected zombies? |
https://www.lordswm.com/warlog.php?lt=-1&warid=13657775
sry its this one |
you were fighting infected zombies, they have infected strike
Infecting strike:
Each successful attack of this creature reduces the Attack and Defense parameters of the target by 4 (neither can drop lower than zero, though). |
Infected zombies skill is inefcted strike. Each strike lowers stack att/def. Unit eventually they are 0
Finally QATC |
closed by Lord MasterTI (2009-08-08 14:46:26) |
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