Author | spell damage by wizards |
I've been watching previous tournaments lately and noticed the incredible amount of damage dealt by wizards. For example a hero ('aceace', with 23 spell points and basic Chaos magic in the tournament) casted "Lighiting" on a creature with 1 320 damage! According to the Help - Spells section, the damage should be 12+12*Spell power = 288 damage? Where does the significant difference of 1 032 damage come from? Can a dark elf also do such damage with similar charasteristics? |
# The Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
# in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
# in case of re of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area |
https://www.lordswm.com/help.php?section=38
Mini-artifacts
This ability allows the Wizards to forge special equipment for their creatures. New artifacts can only be put on troops and cannot be transferred or traded to another lord. The mini-artifact creation process requires natural resources and has several peculiarities:
# Any wizard stack can be equipped with mini-artifacts;
# Mini-artifacts for different stacks should differ;
# In order to equip N creatures of a stack, N up to 30 mini-artifacts of the same type should be forged. Lesser amount cannot be equipped;
# Mini-artifacts are dismantled with a 10% commission;
# New artifact part types, their effect and the maximal count of parts in one mini-artifact depend on the wizard faction skill level of the character;
# Mini-artifacts have infinite durability.
Mini-artifact effects are hidden from other players and are only revealed in combat.
Note that wearing mini-artifacts is a luxury.
The Wizard characters also have an increase to the damage they deal with spells to neutral creatures at hunt and on Mercenaries' Guild errands:
# in case of direct damaging spells, [final damage]=[normal damage]*(2+[faction skill level])/2;
# in case of re of effect damaging spells, [final damage]=[normal damage]*([spell area]+[faction skill level])/[spell area].
racial level gives bonus damage vs neutrals |
and dark elfves don`t ave ablity |
Thanks! It's a pitty that the Dark Elves do not have it. |
It's a pitty that the Dark Elves do not have it.
But also a pity wizards dont have shrews...with +2 speed, +16% initiative and +8 attack mini-arts. :-) |
dark elfs ablity not unik now it bad(((( |
QATC |
closed by Lady Takesister (2009-08-04 02:17:15) |
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