Author | How is damage with luck calculated? |
is it (base damage with talents and attack-def modifiers) * 2
or (2*base damage) add modifiers and talents to this
or 2*base damage add modifiers and talents to base damage
? |
All we know is that it's double damage, though it seems to be (base damage with talents and attack-def modifiers) * 2 in my opinion |
for Xerfer:
Takesister is definetly right(base damage with talents and attack-def modifiers) * 2 |
T-S is right...I checked it out in battle...My standard damage was around 4-5k with max enchants and chastice.
Now when i hit luck its 9-10k. |
i think MTI is taking this oppurtunitty to show off...
but he has the right to :P |
It doesn't matter which formula you use. All those factors are multiplicative, and multiplication is commutative (result is independent of order). Try it out and see for yourself. |
6:
the third will be different from the first two..
instead of taking base damage with modifiers and multiplying by 2, you're taking base damage, multiplying it by 2, and adding modifiers to the _base_ damage. |
What modifiers? Can you be more specific? If you're talking about the modifier from (attack-defense), that's a multiplication factor too (not "adding"). |
for Geryon:
Example:
* +1 to Min and Max damage. That has to be applied first and not last
Besides, introducing the modifiers after the doubling, even if they are multiplicative, affects the results. There would mean there would be certain numbers you cannot reach within the min-max range, which should not be |
I don't see how anyone could apply Battle Fury any other way. It makes no sense to apply it, say, after Luck. The talent specifically changes the base damage of creatures.
I would understand if the question is about, say, Cold Blade. It is a perfectly valid question to ask whether this talent means you add 15% of the base damage at the end, or whether it means the damage is multiply by 1.15. For the record, I'm pretty sure it's the latter, but feel free to correct me if I'm wrong. |