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Authorhow to calculate damage with talents?
example of talents used:
basic offence, advanced offence, battle fury, cold blade.
+30% resistable damage, +15% water elemental damage.
+30% resistable damage,

Wrong, battle fury is not +10% damage.
battle fury= +1 max and min damage.
advanced offence= +20%
cold blade= +15% water

So if the stack had 2-3 damage, with talents it would be 3-4 + 20% physical + 15% water + attack paramater(about +5% for each point)
didnt read carefully thought it was basic, adv, expert :) Thanks for pointing that out..

For DE battle fury gives averagely approx 15-20% more damage. For Shrews its +17%, for liz +11% and for Hydraz 10%
hiddenshadow: I just realised, sorry I didnt mean to insult you, it just might look that way.

But we are still waiting for takesister to paste the whole 2 pages formula of damage dealing.
I think you guys have it handled. And I don't perform on demand.
The order of applying talents is decisive. To maximize damage battle fury must be applied first.
for Omega22: please give me example by this model
final damage = k * basic damage

let's simplify the example.

talents used are basic offense, advanced offense and cold blade.

final damage = 1.2 * 1.15 * basic damage = 1.38 * basic damage?
or
final damage = (1.2 + 0.15) * basic damage = 1.35 * basic damage?

PS:i noticed after calculations that the difference is really slight

thanks all
It should go like this:

Battle fury is applied first, altough I am not sure if the bonus it gives is multiplied any further. I mean I dont know if the +1 damage is affected by cold blade and advanced fury or not. I will try to find out somewhere.

Basic damage 100 = 100 damage + cold blade 15 + advanced off 20 = 120 physical(affected by defence) + 15 water(affected by magic proof, or other magic/elemental resistances)
+15% water elemental damage.
what does it mean? what is water elemental damage?
So if i have cold blade and i fight enchanted garg does not work?
So if i have cold blade and i fight enchanted garg does not work?

Sure, never thought about that but I guess so. Enchanted gargoyle is immune to magic so it is not harmed by enchantments as well.
so enchantment raise only magic? not direct damage?
so enchantment raise only magic? not direct damage?

Once again,Enchantments:
Weapon:+Magical damage by troops
Jewels:+Magical damage by hero spells
Armour:+Magical defence

Moonstones enchants are special and their bonuses are non magical.
so i dont need it. maybe only armor. . .
Weapon:+Magical damage by troops

I don't think weapons' enchants are limited to magic only.... right?
I don't think weapons' enchants are limited to magic only.... right?

Moonstones enchants are special and their bonuses are non magical.
No, I mean if u enchant a weapon with say 10% air magic, u also deals +10% damage with a physical melee/shooting strike.
No, I mean if u enchant a weapon with say 10% air magic, u also deals +10% damage with a physical melee/shooting strike.

plz, someone reliable person accept or reject it. I dont want to waste money if I it deals only magic damage!!!
I'm 99.9999999% sure when u enchant a weapon, it does physical NON-magic (melee, shooting, etc) damage.

The elemental part of the weapon enchant (air, earth, water, earth) has relevance to creatures (gargoyles etc) that has resistance to that particular element.
This topic is long since last update and considered obsolete for further discussions.

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