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Authorfavoured enemy
What is Favoured enemy' racial ability?
it lets you pick on unit per faction as ur "favored enemy"
then you have a chance to deal double damage
5+(4xfaction lvl)=the percent


all hunted creatures are favored enemy
it lets you pick on unit per faction as ur "favored enemy"
"u cant choose elves faction units"
Read the Racial abilities list on the help page:
https://www.lordswm.com/help.php?section=38

# Favoured enemy
Thanks to this ability, elves gain a chance to inflict critical (double) damage in combat to a stack of creatures of certain types. Favoured enemies are chosen in the castle, in the "Avengers' guild" building.

# Favoured enemies can be changed anytime in the castle, their number is limited to 6, one from every faction except elves.
# Elvish troops cannot be chosen as favoured enemies.
# All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures.
# Chance of dealing critical damage: 5%+4%*[Elf skill level].
as an elf sometimes they deal favoured enemy to other than the ones i have in the avengers guild. pretty much the only i time it does actually use it with the ones i've chosen is with the rain of arrows talent. cause i have had elven bowmen say critical damage to favoured enemys on like hob goblins when it was on ogres
for hunt4food:
Because, as shown in my quote on the rules above, it says:
# All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures.
After building avengers' guild, you have a _chance_ to deal double damage to _one_ of other faction creature _except_ elf
also the probability of geting it increases with the no of without crit shots like luck or morale
1 faction point = 4% percent of triggering. added by 5% is 9
for Head-Shot:
5+(4xfaction lvl)=the percent
its already given
This topic is long since last update and considered obsolete for further discussions.

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