Author | favoured enemy |
What is Favoured enemy' racial ability? |
it lets you pick on unit per faction as ur "favored enemy"
then you have a chance to deal double damage
5+(4xfaction lvl)=the percent
all hunted creatures are favored enemy |
it lets you pick on unit per faction as ur "favored enemy"
"u cant choose elves faction units" |
Read the Racial abilities list on the help page:
https://www.lordswm.com/help.php?section=38
# Favoured enemy
Thanks to this ability, elves gain a chance to inflict critical (double) damage in combat to a stack of creatures of certain types. Favoured enemies are chosen in the castle, in the "Avengers' guild" building.
# Favoured enemies can be changed anytime in the castle, their number is limited to 6, one from every faction except elves.
# Elvish troops cannot be chosen as favoured enemies.
# All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures.
# Chance of dealing critical damage: 5%+4%*[Elf skill level]. |
as an elf sometimes they deal favoured enemy to other than the ones i have in the avengers guild. pretty much the only i time it does actually use it with the ones i've chosen is with the rain of arrows talent. cause i have had elven bowmen say critical damage to favoured enemys on like hob goblins when it was on ogres |
for hunt4food:
Because, as shown in my quote on the rules above, it says:
# All monsters at hunt are regarded as favoured enemies, regardless of who is chosen as one, except elvish faction creatures. |
After building avengers' guild, you have a _chance_ to deal double damage to _one_ of other faction creature _except_ elf |
also the probability of geting it increases with the no of without crit shots like luck or morale |
1 faction point = 4% percent of triggering. added by 5% is 9 |
for Head-Shot:
5+(4xfaction lvl)=the percent
its already given |