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AuthorNeutral Creatures Speed Increase
does it happen even on mercenary quest raids? Look at this Guardians raid by MasterTI. Towards the end of the battle, there is a wave of 4 x 117 guardians that come out with speed 6!! Is this normal?
every 10 turns the speed of neutrals increases by 1 so shrews and sprites arn't to overpowered
every 10 turns of herothe speed of neutrals increases by 1 so shrews and sprites arn't to overpowered
every 10 turns of hero
Not necessary. There are ways of increasing Hero's initiative.

Better to say 10 combat turns
oh and though not exactly neutral, the caravan creatures also get +1 to speed every 10 combat turn.
usually most of those fights don't last as long to see the effect, but don't get surprised if they get more speed.

1 combat turn = 1 turn by any stack of 10 ini ignoring morale/other ini modifiers.
oh ok. I just thought that the rule didn't apply to raids as the waves are independent. You kill one then another one comes out. Thanks guys!
...or every initiative turns the speed gets +1. e.g., modern golems have initiative 7, so, every 7 their turns they get +1 speed.
10 hero turn : 1+ to neuts speed

If use items increase hero's ini.

10 ini creature in behalf of the hero after 10 moves can increase neuts by 1+

That's as long as i know
#8:

Every 10 hero turns (considering no bonus), troops will have their initiative turns. In my example, the modern golems will have only 7 turns in 10 hero turns, so, it's the same thing.
Actually they could put turn counter on top of screen to avoid such mess!!!!!
QATC
closed by Javi (2009-06-29 23:02:43)
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