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AuthorSome Featuries: Ambush & Map & Talents & Casle
{1}Ambush Featuries:

1. ambusher can see the faction of the ambushed and chose if ambush or not;
2. ambusher can see where are other thief in the map;
3. if ambusher go off line (for connection problem for ex) while is in ambush;
4. if the ambushed is a bot, ambusher can see how many units (for ex: few [1-10], some [11-20], many [21-50]...) and chose if ambush;
5. if tha ambushed go AFK and lose, ambusher take full exp;
6. highter is your thief skill, less are the chance to be ambushed.


{2} Map Featuries:

1. when travel you have the chance to find elements, gold or exp (for ex 0.01% each time you travel);
2. when travel you can chose to don't be ambushed (if sameone ambush you, you will not fight but the ambusher will get half exp and skill).

{3} Talent Featuries:

1. can get talent since lvl 1;
2. more talent points (for ex 10 each lvl);
3. different ability between different factions but with a "standard" cost.

{4} Caste Featuries:

1. less expensibe buildings.
All that = Kill the game

Sorry mate never going to happen
Why those change are important, for me?

{1}Ambush Featuries:

1. I think is more "real", more fair and more funny;
2. because thif guild is like a big clan, where all thief are "friends" and they have somathings in common... get gold, exp, skill and have fun! then see where other ambusher are may help the guild (for ex to don't stay all in same place);
3. sometimes happened that the ambusher is AFK! I think he shouldn't ambush if he / she is off line! sometimes you might forget it or you lost the connect or you have biggher problem! the most problem is the waste of time for the ambushed!;
4. like in homm I think is a good idea see how many units has the enemy;
5. sometimes you can ambush AFK player or player who prefer to waste your time then let you win! you waste time for them and you get few exp and skill! it's not fair!;
6. that because an expert thief should know how to ambush sameone then he has less chanche to be detected by other thief!.

{2} Map Featuries:

1. thats because sametimes you may find something interesting travelling!;
2. sometimes you are "late" then you chose to get the safe way (you are escorted by capital's guards).

{3} Talent Featuries:

1. just think is more funny and it will change much;
2. more talents => more different strategy => more fun;
3. i think is not fair that some faction spend much talent then other for a ability!.

{4} Caste Featuries:

1. it will help to change faction.

1. when travel you have the chance to find elements, gold or exp (for ex 0.01% each time you travel);


Crazy guy

1. can get talent since lvl 1;


Crazier!
crazy? .-. have talents since lvl 1 will help to make much more strategy and find something while travelling will made travel more "real" (I mean few gold and exp)!
i don't see any of this happening. maybe the talent wheel thing since it is still in test, but not many
I will just try to explain why some of them are impossible to add to game. All are impossible, but some of them are easier to explain.


1. ambusher can see the faction of the ambushed and chose if ambush or not;
2. when travel you can chose to don't be ambushed (if sameone ambush you, you will not fight but the ambusher will get half exp and skill).


If this was possible, the thiefs just would ambush anyone, because it would be like duel. When both sides have to agree to combat it takes of 95% of combats. It would ruin the thieves guild.

{4} Caste Featuries:

1. less expensibe buildings.


How would you feel if you have already build your castle structures with diamond and somebody cuts the prices?

3. i think is not fair that some faction spend much talent then other for a ability!.

I think talents, are pretty well balanced for prices and factions..they are still being tested but it seems good for now.

4. if the ambushed is a bot, ambusher can see how many units (for ex: few [1-10], some [11-20], many [21-50]...) and chose if ambush;

Thats the point, the mystery, the prepariation for something you cannot predict.

And the last thing, you should NOT get any xp for creatures you didnt kill. It would be not fair and subject of cheating.

6. highter is your thief skill, less are the chance to be ambushed.
To be fair, this seems a good idea to me. With some sense of logic. It wont happen but it is not so bad idea.
If this was possible, the thiefs just would NOT ambush anyone, because it would be like duel. When both sides have to agree to combat it takes of 95% of combats. It would ruin the thieves guild.

Typing mistake, next time I will be more carefull. Sorry.
thives would wait till they see somebody with no arts or no troops, making the guild soooooo much easier.
-1
for misself:
wrong, you should see only the units... then you don't see the arts... i think is "real" because if we ambush sameone we see befor rush them what faction they are... I mean you can wait to sameone helse...

for Omega22:
I bought costructions using diamons but I did when I was too lower to can buy with normal resources (I bought elites at lvl 6 for ex!)

thats all... XD I know that my changes will never be applyed... but I tried...
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