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AuthorShooters' Attack Stat
Hi all,

You know when u click on a troop during battle, u'll see that particular troop's stats right? Ok, my Q is relating to shooters. Does the attack stat (of the shooter) applies when he's shooting within 6 tiles range, or also for melee attack?

Note that we are assuming that shooter DON'T have a range penalty.

Naturally, it would make sense that the attack stat of a shooter would apply to both shooting and melee attacks, but after engaging in so many battles, I tend to get the feeling that this is usually not the case.

Example: I have fought the Elven bowmen 100s of times, and most of us fear its arrow attacks. It can cause some serious damage. That's why Elven Bowmen are almost always one of the first shooters to be targeted in PvP battles.

But I noticed if you place 1 of your stack next to it (thus eliminating its ability to shoot), and force the EB to do a melee attack, I can't recall them doing any serious damage.. ever.

Can some one shed some light on this? :)

Thanks in advance.
they do 100% damage outside of 6 squares. 200% inside of the 6 squares. and 50% in melee
shooter have melee penalty, except those with no melee penalty ability, so their melee damage is lowered by 50%
That's cause by default range units have melee penalty and thus do half damage. The attack stat isn't modified by anything.
oh yeah, and last time i checked. no melee panalty creatures also do 200% damage in melee
i think that only applies to bandit and poisoner as they have range penalty ability
So if a shooter's (eg, elven bowmen) ability DON'T state something like - "melee penalty", it actually means it does HAVE a melee penalty?
Shooter:
This creature can deal ranged damage. When the distance to a target is larger than 6 tiles, the target only takes half the normal damage. The creature can't perform ranged attacks when there is an enemy stack adjacent to it. Shooters do half the normal damage when melee-attacking. The amount of ranged attacks in every combat is limited to the "Shots" parameter of every shooter. If shots go down to zero, the creature looses "Shooter" ability until end of combat.
they do 100% damage outside of 6 squares.

When the distance to a target is larger than 6 tiles, the target only takes half the normal damage.

This is why I'm confused. Isn't these 2 sentences contradictory?
I think they do 50% damage outside of squares, same as of melee attack.
I think they do 50% damage outside of squares, same as of melee attack.

And this is the reason why I started this thread coz I thought this too.

In battles, EBs usually shoot at target from 1 end of the battlefield to the other, and yet seems to inflict major damage. But same stack in a melee attack (as the above quote), then attack like wimps.. (?)
then attack like wimps.. (?)

Typo: "theY attack like wimps.."
for Jedi-Knight: Thats b'coz they have melee penalty.
Maybe becos EB can shoot twice, but melee once... ^^
Ok, lemme try to get this. So basically, a shooter/range unit can inflict 3 types of damage -

1) Melee attack - x amount of damage
2) Outside 6 tiles shooting attack - 2x amount of damage
3) Inside 6 tiles shooting attack - 3x amount of damage

And when articles refers to 'normal' damage, it is referring to 2 or 3?
umm actually,
1) Melee attack - 0.5x amount of damage
2) Outside 6 tiles shooting attack - 0.5x amount of damage
3) Inside 6 tiles shooting attack - x amount of damage

1) Melee attack - 0.5x amount of damage
2) Outside 6 tiles shooting attack - 0.5x amount of damage
3) Inside 6 tiles shooting attack - x amount of damage

Where normal damage refers to x amount of damage.
i'll add to Straw's post:

for shooter with no melee penalty (orcs, monks, titans)
1) Melee attack - x amount of damage
2) Outside 6 tiles shooting attack - 0.5x amount of damage
3) Inside 6 tiles shooting attack - x amount of damage

and shooters with range penalty (bandits)
1) Melee attack - x amount of damage
2) Outside 6 tiles shooting attack - 0.25x amount of damage
3) Inside 6 tiles shooting attack - x amount of damage

and for shooter with no range penalty (magi, merc archers)
1) Melee attack - 0.5x amount of damage
2) Outside 6 tiles shooting attack - x amount of damage
3) Inside 6 tiles shooting attack - x amount of damage
Ok, quoting from Straw's post (which is the official definition of Shooter)

"When the distance to a target is larger than 6 tiles, the target only takes half the normal damage" - "Half the normal damage" means Range Penalty, right? And EB will fall under this category, right?

EB have Melee Penalty, right?

So if these are true, EB have both Range Penalty (when it shoots beyond 6 tiles) and Melee Penalty. And this is from the official definition of a Shooter.

So naturally, if both shooting outside 6 tiles and doing melee incurs a penalty, this mean the damage dealt (taking into account the damage range) is the same, right?

I sure hope what I'm trying to ask/say makes sense.. haha..
for gurumao:

That's the clearest answer to me. Thanks. But 1 thing - You name almost every type of shooters under whatever categories... except the EB. :p
This topic is long since last update and considered obsolete for further discussions.

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