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AuthorApplicability of these rules. Do they serve their purpose?
As stated under the general game rules section, "The purpose of additional characters is to get acquainted with the features of other factions."

3.13.1. Additional characters are not allowed to loan, lend or borrow any game valuables.
3.13.4. Additional characters are not allowed to take or give items for rent.

However imho, the above-mentioned rules do not seem to contribute to the general statement of the purpose of additional characters at all. Additionally, I see these rules broken explicitly all the time, by new and experienced players, whereby the latter follow every other game rule except the above-mentioned two, probably due to lack of awareness.

Thus, I would like to seek some comments from the community about your perspectives on these two rules.

Hope this does not get prematurely locked, or deleted. Cheers :)
else everyone would create multis and only enroll, reach lv 3, and then give loans and art rents to clan mates or friends in need
This is madness!There is over 5000 multis and nobody cares about that!Every they i see on forum new nicks(multis),over and over again and i think that someone should stop them before it is too late!
[Player banned by moderator Kotrin until 2009-05-07 14:06:37 // 1. off-topic 2. drink some cold water and cool down... :)]
As long as it's not gifts (or too cheap rents than what it would actually cost to renter), I don't really see in wich way it matters...
However imho, the above-mentioned rules do not seem to contribute to the general statement of the purpose of additional characters at all.

Why on Earth would it be ABSOLUTELY NECESSARY to loan or borrow artifacts "to get acquainted with the features of other factions" ?

You may not like this rule, it's up to you, but claiming it self-defeats the purpose of additional character is pushing it a bit.

Finally, it is irrelevant to the number of players breaking the rule.
If people still bother about additional char's rights, maybe it's better to disallow additional char at all.
the most important purpose of mults is other races discovering.If u will see rent or transfers from mult.U can just report it to keeper and mult with main char will be banned or punished.
I suppose at the time of my posting, I was having a much more optimistic view that most players in general will not abuse the leasing and lending of game valuables to rip off unfair game advantages against other players here.

My intention was that with the leasing of equipment, it would facilitate the players to try out a wider combination of arts, etc... and thus he/she would gain a much more varied experience, instead of needing to enroll and save up to a certain amount to buy arts, change faction, etc...

Sad to say, but Straws pointed out a valid point that many players out there would likely abuse the system if such a clause was non-existent.

And judging from my initial post, it might have been with a contradictory subconscious hindsight that I might have stated these two rules to raise some awareness of these rules' existence, probably for the benefit of experienced players breaking it unknowingly.

And with regards to post 6, additional chars allow the person to explore a game in a greater depth, thus I feel that there's a need for its existence.

Thanks for sharing the perspectives. Any more comments?
I have only one character, but I never understood the reasons behind all these severe restrictions on multiple characters. What if I want to play two different factions concurrently? We all know switching factions is very costly; plus it's not a good idea to spread your precious racial skill points across multiple factions. As long as there's no interaction between my two characters whatsoever (no exchange of resources, no signing on at the same time, etc.), then what's the problem?

None of the reasons that people listed seems valid to me.
3.13.2. Additional characters are not allowed to enchant or repair other players' items.
3.13.3. Additional characters are not allowed to transfer items for repairing or enchanting.
3.13.6. Additional characters are not allowed to buy, trade or exchange rare set artifacts and Thieves' Guild invitations(TGIs).

This rules far more worse for additional chars. Its take off breathe from them. I Dont understand why my add. char cant buy thieves invitation? What points of faction i can see if i cant use all its features? I know, i can buy TG for diamonds. But still after it i cant collect set of thief and can't sell TGI from 2 and 4 lvls, etc.

My add. char waits some happynes day when he can do more things than now...
I think this game never hid its intentions - you are supposed to have one character and up to two additional ones to discover other factions and try a bit of new things.

Artifacts don't really enter the game until level 5. I guess that then you have understood game mechanisms somehow. And if you are aiming for thief missions, clans, trade with secondary characters... Well, I understand how you came to accept them and enjoy them... You are basically trying to play the game with multiple main characters. You use your additional characters beyond their purpose.

I'm sorry for Geryon, but if faction changes are permitted - no matter how hard - it's for a reason, in my humble opinion. And that very reason makes the purpose of secondary characters redundant.
#11

Your comment does nothing to answer the main question, which is, what is the reason behind this "intention"? Why are you supposed to have only one character? What is wrong with having two main characters?


if faction changes are permitted - no matter how hard - it's for a reason, in my humble opinion. And that very reason makes the purpose of secondary characters redundant

Ironically, you just made my point. Because faction changes make secondary characters redundant, there's no reason for the concept of "secondary characters". Get rid of that idea. You just need a few rules to prevent abuses, but all characters should be main characters.
And from the business point of view, this so claimed "intention" or "purpose" doesn't make much sense either. If I were a generous diamond buyer for one character, wouldn't I be even more generous if I play two characters? I now have two characters to buy diamonds for, instead of one.
The problem this rules are supposed to prevent is cross-supporting. Lets say you and a friend of yours want to support each other, so each of you creates a multi, your multi supports your friend by lending him artifacts for cheap conditions, letting him repair or enchant your arts, renting his TGI for unreasonable conditions, etc. and your friend's multi does the same for you.
It doesn't really prevent cross-supporting. The restrictions are on the alternate character only. Say, if you and I both have a high-level, "main" character, and we want to develop a second character, what's to prevent our high-level characters from supporting each other's low-level characters?

My stance is, rules should never be created in such a way that will hamper not only cheaters, but also honest players. If Moonvampire wants to play his additional character to its completion, he should be allowed to do so.
15:
This is possible, but I doubt anyone would weaken their main to improve a multi.

Rules will always hit people who have no intention to cheat, if they doesn't they are either to weak or those who have to apply them will have to check any case not only for facts, but for the players motivation and to prevent this we need abstract and rules with verifiable conditions.
Rules will always hit people who have no intention to cheat, if they doesn't they are either to weak or those who have to apply them will have to check any case not only for facts, but for the players motivation and to prevent this we need abstract and rules with verifiable conditions.

You lost me after "...no intention to cheat". Please rephrase.
Rephrasing for him:

Rules will always hit people who have no intention to cheat. If it doesn't affect anyone, it is because the character is either to weak to be affected or the admin/mods check all characters' transfers, actions and the player's motivation behind such actions. To prevent this, we need the ability to perform abstraction on the characters and rules with verifiable conditions.

I think that having one main is enough to enjoy the game. Allowing 2 alts is a luxury for those people that feel that they are not satisfied with what they currently have and want to explore a different angle.

The rules are made to prevent abuse of the alts. But now legal players are trying to demand more out of the alts because it seems playing more than 1 character is fun for them.

Yes, changing faction is expensive and slow (once per 24hrs), and is a deterrent to do so. I believe this is to prevent people from suddenly switching factions to suit whatever they want to battle (Oh, zombies? Let's switch to DE to use Shrews. Oh Poisoners? let's switch to necro so I won't be poisoned...).

But at least the game allows you to have alts so you can experience other factions easily, just that you are supposed to have only 1 main character in the game that represents you. Most other commercial games allow only 1 character. Period. At most 1 character per IP/per Original CD...

I feel alts is a luxury people have taken for granted and are complaning about, the same like people asking why the Anniversary benefits lasted only 1 day. Are we just becoming too demanding or are we just spoiled? The admin give you some leeway and soon people start asking for not only a yard, the whole field.

Just my opinion
#15
Imo, what fusei mentioned in general summarises the perspective of two sides of the coin when it comes to rule enforcement for multis.

His statement generally mentions that there are players who engages their multis in the spirit of fair play, and not for the purpose of self-interest or profit, for which I was inclined to believe in in my initial posting. Unfortunately, the opposite is true as well. Therefore, the enactment of rules are to punish the latter party from these possible abuses; while unintentionally limiting the 'fair' players from fully playing their multis.

Suffice to say, I'm quite 'bought in' by the other side of the argument, as not all players here are so 'good-natured'.

#18
I only speak for myself in this case, but I believe that the concept of 'multi-chars' is a deliberate marketing strategy aimed to improve player experience with the game, with the end objective of increasing 'sales', since players satisfaction = assumed increased donations; e.g. over-the-counter trial-play of Nintendo Wiis.

Again the purpose of this thread is to seek player opinions of the applicability of the purported rules. Lets not turn it into 'rights of multi' debate, as the Empire's (admins) stance has already been stated clearly in the rules.
I can switch faction, its expensive but deal not in it. I can't even be close to other olayers of this faction, becose of racial skill. On high lvls its hard to impruve it.
I know every faction enough to not train before lvl 5-6. Its not interesting before it. Add chars alowed, but i can't play by them using all features. Why? For what this?
As for my main char. I dont want to get lvl 14 and stay there without anything. I dont think that development of this game is so quick to prevent stucking high lvl players on max lvl. So we have a chance to get fun with other character. And what we have here? nothing good. One exit? Get lvl 14 and quit the game?
Give rights to add chars or make them forbidden.
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