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Author | New faction- Man of the Desert |
This is my new faction idea.
Man of the Desert
intiative+3%
Magic: Nature, Holy magic
Desrpription:
This men leave in the desert, and steal everybody who pass through ther home. They train wild creatures, ready for blood. They are getting good with nature, and the love the hot sun.
Racial ability:
I'm thinking about it :)
Here is the first tier
Tier 1 #15 Building: Bird's nest
Blue jay
Attack 2
Defense 1
Dmage 1-1
Hitpoints 3
Speed 7
Intiative 13
Flyer, strike and return
Tier 1+ , Building:Large nest
Vulture
Attack 3
Defense 1
Damage 2-3
Hitpoints 5
Speed 7
Intiative 14
Flyer, strike and return.
I will post again later, to give you more information about the next tiers! | hmm so much for intiative i think.. | https://www.lordswm.com/frames.php?room=1
this will help | and increase damage or hitpoints for blue jay | oops wring link | I found the racial ability: Robbery
Here it is
Men of the desert, were always tring to rob the passings. That made them increase their skill in robbinf. Now they began to steal more and more, so fast, that no one understand them.
Intiative +1%, +2% [Man of the desert skill level]
Tier2 #12 Building: Storehouse of cactus seeds
Cactus
Attack 5
Defense 2
Damage 3-3
Hitpoints 12
Speed 5
Intiative 10
Rage, Dangerous leaves*
*After this creatures retilates, he activates tha dangerous leaves. Then, when another creature attack it, the creature which attacks is dealt 1/4 the original damage of the creature with the dangerous leaves.
Tier2+, Building: Laboratory of wild roots
Maniac plan
Attack 7
Defense 3
Damage 4-5
Hitpoints 15
Speed 5
Intiative 10
Rage, Dangerous leaves, unlimited retilation. | Now comes the third tier
Tier 3 #7 Building: Snake lair
Snake archer
Attack 6
Defense 1
Damage 6-8
Hitpoints 13
Speed 5
Intiative 11
Shoots 8
Range 5
Shooter, poisoning
Tier 3+ Building: Cobra's statute
Great Cobra crossbowman
Attack 8
Defense 2
Damage 7-10
HItpoints 15
Speed 5
Intiative 11
Shoots 10
Range 6
Shooter, poisoning, volley | Now tier 4
Tier4 #6, Building: Cave of magic
lizzard magician
Attack 9
Defense 6
Damage 10-12
Speed 5
Intiative 11
Mana 15
Caster, Mana convey, drain mana
Spells: Magic punch, fireball, discruption
Tier 4+. Building: Cave of magical jaws
Black Dragon Wizzard
Attack 12
Defense 7
Damage 14-17
Speed 6
Initiative 11
Mana 20
Cster, Mana convey, drain mana, magic shield 50% | I forgot to say: Tier 4 Hitpoints 20, tier 4+ Hitpoints 25
Tier5 #6 Building: Wild barn
Bull rider
Attack 16
Defense 8
Damage 10-15
Hitpoints 50
Speed 6
Initiative 9
Large creature, Rage, Unlimited retilation | And the last tier, tier 6
Tier 6 #5 Building: Stone palace
Stone Giant
Attack 27
Defense
Damage 24-28
Hitpoints 100
Speed 5
Inititive 8
Large creature, shooter (throwing big rocs, or something, plauge shoot, knock shoot.
Well, i think i finished. What do you think? | I forgot. Tier 6 (no melee penalty) | Sorry, i'm writing so many times. I always forget something. Tier 6, defense 20 | for Folkin:
did u copy my lizzard wizzard unit? | and the final tier the 7th
Tier 7 #2, Building: Dark castle
Nightmare
Attack 30
Defense 25
Damage 50-75
Hitpoints 140
Speed 6
Initiative 11
Large creature, rage, random caster: Darkness | Too powerful. | not enough hp |
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