Author | Jungle Faction |
Sorry I clicked the wrong thing when I was working on the first 1, so I had to start over.
Inhabitants of the jungle are known for their honour, bravery and luck on the battlefield. They are skilled in archery, melee and magic. Unfortunatly for them, they were rejected and exiled by other factions, forcing them to take refuge in the dense jungles. They long for revenge against the ones who betrayed them. For the jungle troops, the best defence is a good offense, with most of them having excellent attack yet low defence. Their racial skill- Jungle spirit, increases their chance of dealing extra damage or resisting damage.
Hero- Jungle Warrior
Tier 1-Monkey archers
Building- Banana Trees
Attack:3
Defense:1
Damage:1-2
HP:5
Speed:6
Initiative:12
Upgrade:Monkey Snipers (Can't think of a better name)
Building- Banana Plantation
Attack:4
Defense:2
Damage:2-2
HP:7
Speed:6
Initiative:12
Abilities:Through shot, Knocking Shot |
Tier 2- Leeches
Building:Dirty river
Attack:5
Defense:2
Damage:3-4
HP:14
Speed:5
Initiative:11
Abilities:Drain Life
Upgrade:Giant Leeches
Building:Dirty Lake
Attack:6
Defense:2
Damage:3-5
HP:15
Speed:5
Initiative:11
Abilities:Large Creature, Drain life, Unlimited retaliation |
thats all u got? only 2 creatures? |
hang on im working on it |
and ur money archers/snipers dont even got abilty shooter |
if they shoot they need the abilty |
lol sorry i was too busy retyping the thing |
Tier 3- Gorillas
Building- Gorilla huts
Attack:10
Defense:6
Damage:4-7
HP:20
Speed:4
Initiative:9
Abilities:Knockback
Upgrade- Gorilla Guardians
Building- Gorilla Shacks
Attack:12
Defence:8
Damage:5-8
HP:25
Speed:4
Initiative:9
Abilities:Knockback, Assault |
Tier 4- Tigers
Building- Plains
Attack:12
Defence:6
Damage:5-10
HP:40
Speed:7
Initiative:13
Abilities:Tiger strike(its like lizard charge),strike and return
Upgrade- White tigers
Building-Grasslands
Attack:13
Defence:8
Damage:8-14
Speed:7
Initiative:14
Abilities:Tiger strike,Strike and return, stun |
Tier 5- Jungle Shaman
Building-Jungle Shrine
Attack:15
Defence:9
Damage:10-15
Speed:6
Initiative:11
Shots:10
Mana:20
Abilities:Shooter, Caster(Earthen spikes, wasp swarm, Lightning), Ricochet shot
Tier 6- Giant Python
Building:Python cave
Attack:21
Defence:20
Damage:20-26
Speed:5
Initiative:11
Abilities:Entangle(any enemy creature adjacent to it is entangled and dealt 40% of regular damage from python whenever it is its turn. To stop the damage, move away from python!), Large creature |
oh and HP 85 and 140 for shaman and python |
Tier 7- Jungle Demon
Building- Altar of strife
Attack:38
Defense:30
Damage:40-70
HP:190
Shots:7
Speed:5
Initiative:10
Abilities:Large Creature, Shooter,Fear attack
Racial skill- Jungle spirit
Building: Jungle Idol
Has a chance to either hit 150% damage or resist 50% of damage dealt to a stack. Chances of activating are
5+4 times skill level.
Spellbook- Nature and Chaos
Any criticism or advice is appreciated! |
To much hp for level 5 and 6. Maybe 65 and 110 will be OK. |
they have some very good abilities |
doesnt really fit in with kights wizards elfs demons and barbs ect |
a few beastmen whould make it better |
what magic u have? |
love it but u should have chaos and light |