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AuthorNew faction- The fallen
The Fallen:Many people spent more than a decade in dungeons and jails.Many of them have
gone mad.Others follow religions that worship evil deities and are slaughtered.Hundreds
of people were burned alive because they were accused to be witches and wizards.Now all
of them have made a loose alliance and secretly are looking for revenge from the people
that hunted them.They aren't well organized to kill all their enemies so they are
trying to make a fake friendship with them.


Hero: Fallen One

Tier 1

Building:Jail

Unit:Madman

Many people have gone mad from the tortures they suffered in this jail.Now that they
are free,these men seek revenge.Building allows recruitment of 17 units upward.

Attack: 1
Defense: 1
Damage: 1-2
HP:5
Speed: 5
Initiative: 8
Abilities:

The model would be like a man with a long beard, an one-handed axe and dressed in black
ripped clothes.
Tier 1 Upgrade

Building Dungeon

Unit: Berserker

A new Dungeon has been added to this forsaken prison.Here are tortured only the most
battle hardened.Berserkers always charge first.When they taste their enemies' blood
they go more crazy than ever.


Attack: 2
Defense: 1
Damage: 1-2
HP:6
Speed: 5
Initiative: 8
Abilities:First Charge*, Blood lust

*First Charge: Unit always triggers positive morale on their first move

Model.. ehhm ...just like the other just the clothes would be spilled with blood and

they would have two handed axe or sword
Tier 2

Building: Secret Hideout (like a house that is old, broken windows...etc)

Unit: False Worshipper

Many worship false gods and are constantly under the threat of being beheaded.Most of
them are practicing dark arts.Building allows to recruit 8 units upward.

Attack: 5
Defense: 4
Damage 2-3
HP:15
Speed: 5
Initiative: 9
Mana:6
Abilities: Cast Curse*, Cast delay*
*Casts that spell only for 1/3 the duration rounded to the closest..number (can't

remember how's that in english) Example 4 worshippers cast a curse for 1.33 turns but

it will be rounded to 1, but 5 will cast it for 1.66 so for 2 turns.If the worshippers are 2 then duration is 0.5 turns

Model would be like a man with a dark long cloak but without wearing a hood and a mace
Tier 2 Upgrade

Building Hidden Church (Like a church but spooky)

After years of praying and training many reach the rank of the priest.These priests
have mastered the dark arts and are able to shot bolts of pure darkness.

Attack 6
Defense 5
Damage 3-5
HP:22
Speed 5
Initiative:9
Shots:6
Mana:10
Range:6
Abilities:Shooter,no melee penalty, Cast Curse, Cast Delay
Tier 3

Building: Demonic Circle (like a huge pentagram)

Unit: Heretic

The Demonic Circle is the meeting point for all the heretics of the area.They try to summon demons into our world but hopefully with low success.Allows recruitment of 7 units upward.

units upward.

Attack 9
Defense 5
Damage 5-7
HP: 16
Speed:6
Initiative: 10
Abilities: Summon Demons*

*Just like Gating but with 50%+[5%] per racial skill lvl(Example,If you got 2 heretics you summon 1 demon,if 4 heretics 2 demons....)


Like a thief but more demonic (small horns, can't think of anything right now)
Tier 3 Upgrade

Building Summoning Stone (use ur imagination i'm all out of it)

Unit: Cultist

After building a summoning Stone in the center of the pentagram the heretics' ability to summon demons has increased. They renamed themselves to cultists when the summoned demons gave them demonic powers.

Attack 11
Defense 7
Damage 6-8
HP:20
Speed:6
Initiative: 11
Abilities: Empowered Summon Demons* No retaliation

*Like the normal one but with 75%+[5%] per racial

Like the heretic but with larger horns and hoofs
Tier 4

Building: Magic Tower (will be built next to magic guild and connected to it so requires magic guild lvl 1)

Unit:Witch

Witches were burned alive and now they just seek their survival into this world.They are able to cast some spells.Allows recruitment of 5 units upward.

Attack: 6
Defense: 14
Damage: 10-12
HP:25
Speed:3
Initiative: 7
Shots: 4
Mana:18
Abilities: Cast Spells: Magic Arrow, Earthern spike. Shooter
Racial skill is Fanatism: Every racial level increases all damage done "ALL" by [1.5%]*racial skill.
Spells made by hero are Darkness and Chaos.
Haven't thought of a unique talent
Haven't thought of talent tree i'm too tired.
Criticism is welcome- especially bad one

EVERYONE NOTICE I SPELLED IT "FACTION"
Can you not put any blood for the beserker unit?
berserker is dwarf faction tier 4 upgrade, try another name
Tier 1 upgrade

Maddened Warrior

These warriors were tortured for a long time in the dungeon before their release.Now all can see the madness in their eyes,always charging first and
fighting with great anger.


Attack: 2
Defense: 1
Damage: 1-2
HP:6
Speed: 5
Initiative: 8
Abilities:First Charge*

*First Charge: Unit always triggers positive morale on their first move
Tier 2 is a little over powered.
Tier 2

Unit: False Worshipper

Attack: 4
Defense: 3
Damage 2-3
HP:14
Speed: 5
Initiative: 8
Mana:6
Abilities: Cast Curse*, Cast delay*

Tier 2 Upgrade

Building Hidden Church (Like a church but spooky)

Unit:Fallen priest

After years of praying and training many reach the rank of the priest.These priests
have mastered the dark arts and are able to shot bolts of pure darkness.

Attack 5
Defense 4
Damage 3-5
HP:20
Speed 5
Initiative:8
Shots:6
Mana:10
Range:6
Abilities:Shooter,no melee penalty, Cast Curse, Cast Delay
Talents: -(1)Each Leadership 8 (2)Rally 7 (3)Fervor 7

-(1)Each Offense 7 (2)Fire blade(like cold blade but with fire dmg)7
(2)Battle Fury 7 (2)Archery 9 (3)Retribution(Battle fury) 7

-(1)Each Chaos magic 10 (2)Dominions 9
(3)Mysteries of Chaos(Dominion of Fire) 8
(4)Seething Anger (Mysteries of Chaos)

-(1)Each Fortune 9 (2)Resistance 9

-(1)Each Defense 8 (2)Barrier 8 (2)Vitality 8 (2)Avoidance 8
(3)Stand your Ground 8(Vitality) (3)Last Breath(Avoidance) 8

-(1) Each Darkness magic 7 (2)Each Dominion 7
(3)Enfeeble(Dominion of Curse) 7
->First number in (#) is tier
->Second number after talent is cost
->if a talent is in (.......) then it must be taken before the other talent

I still need a unique talent
I think your talents are wrong
The faction is made in a proper way sounds good but it lacks in balance of power
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