Author | Let's help up the Lordswm.Economic... |
Okay,every1 knows that the economic in reality is not good.But it's seem that economic in Lordswm is not so good neither.
I think we should help up our economic.I just donate 7800 gold to the sulfur mine to get 20 sulfur.Well,this do help up.
Creating chances to get employed.It's seem that yellow lake is the main target of most people to work because of mercenary quest.But it's seem that no much rich people is willing to help to buy resources. |
There is plenty of work in Yellow lake everyone can buy sulphur - enroll then sell sulphur on the market. |
Creating chances to get employed
Huh? There are plenty of places to be employed at. All one needs is.. you know... to realise that map is not limited to YL and GC >_> |
What's GC? I just live here in the lake... :P |
#4:
GC = Great Capital
#3:
...some people are afraid of being robbed. :) |
some people are afraid of being robbed. :)
Merc quests involve traveling more often than not :P
People should be used to possibility of ambush ;) |
*sigh* For the last time... Lords of War and _MONEY_
Learn to handle your gold. The economy is fine. If you are having problems with gold you are doing something wrong, which is hard to do really.
Is it really that much trouble for you to move to another location if there's no work in YL? Plan ahead, move to BG for work. If you're afraid of "being robbed" perhaps you haven't asked to get your measly 70 gold back?
Or maybe you should just buy your own sulfur? That's what I do, seems to be working fine. I don't do anything special to earn gold other than enrolling for work every hour, doing hunts and mercs and I always have ~300k in assets at all times. |
I don't like the economy, as said in other failed thread, but I can't agree on you on this point.
How hard is buying a sulfur and get yourself a seat? You can selling them later to facilitys for 373(4 profit) or sell on the market easily for 371(2 gold loss). Always do that, or you might lose the enroll this day if you forget or other things comes in the way IRL |
I always buy 2 sulfur so I can enroll
Why should WE buy sulfur so YOU can enroll
just buy your own sulfur >.> |
#7:
I haven't said I _am_ afraid of being robed. Actually, I travel a lot and I've met only few thieves. But you cannot blame people for being afraid of that or just being lazy.
And, btw, most of the thieves at level 6 and 7 don't give money back. |
...if everybody would buy from the factories, mines s.o.s.f., then the market had no reason to exist. :) |
You're right, I can't blame someone for being lazy. But if they are really that lazy, there shouldn't be any complaints about the economy if it isn't lazy-friendly. Honestly, it takes more effort to complain than it does to just change your location or buy something and sell it whenever you notice an opening.
Once again, in this ongoing debate, no one has presented a real reason why this economy doesn't work or how it is majorly flawed in any way outside of, "I just don't want to participate in the economy to that extent, give me an easy way of getting gold where I have to do absolutely nothing." |
#12:
Actually, the in-game economy is not self-sustainable. The administrators need to interfere from time to time to give a boost. :) |
that's because high level arts are bought from artifact shop, not from factory.
the gold to buy it disappear from game economy. |
for CGSMCMLXXV:
I didn't say anything about it being self-sustainable ;p It can't be at this point, there are not nearly enough consistent players for that.
Though I will point out, since the recent changes (new facilities and wages) there haven't been many major shortages and the Empire hasn't had to provide subsidies. |
#14:
that's one of the reasons. the main reason is the lack of stock market (e.g., if a product is less required, the production of it should decrease and vice-versa). in this way, there will be less factories with 0 gp and also the market will have a better use. until now, that was done manually by the administrators. the only dynamic part of the economy is the change of price, but i am not sure this is done by software.
also, another point here would be the change of products for the factories. given a statistic, one factory can cease its production of an artifact and switch to production of another type of artifact from the artifact shop, leaving the previous artifact to be sold only by the artifact shop.
if you want, also the wage should be dynamic.
there is a lot of things to be implemented here for this game to earn the name Lords of War and _Money_. don't get me wrong, i have nothing against the economy here, but i consider the _money_ related idea a little bit exaggerated/overestimated here for the game capabilities. |
It seems to me like you are missing a major detail of the economy. There is 0 production if an art or resource isn't being bought. This is because the only gold in a facility is from purchases made there (and subsidies which are rare).
So if no one buys a specific art, then there will be no gold in that facility and no one will be able to enroll; meaning there wont be any more production.
So your idea is already what is going on, except that it still doesn't put gold into the facilities.
Changing what a facility produces is very redundant. It would be more efficient to just create a new facility. So what if the old facility doesn't sell enough to have gold to hire people? It will always be other facilities to work in.
It really looks like people expect to be able to always enroll in a production facility. They all have very low enrollment capacities to control how many arts are produced, so no one should always expect that maximum wage. It's fair in that it is on a first-come-first-serve basis. |
that's because high level arts are bought from artifact shop, not from factory.
the gold to buy it disappear from game economy.
Since u mentioned economy IRL, then pretend the administrators as the governments =) |
#17:
If a facility doesn't produce for a while, the facility is not helping the in-game economy and the in-game economy suffers losses by being restricted to a lower number of facilities. On the other hand, too many facilities economy model cannot be supported by the number of players. But, this can be discussed in the off-game forum or in ideas and suggestion forum and not here. |
Actually there is one way to help up...(It's seem that all 4 place in Great Capital is broken down)
Ask empire to focus more on Yellow Lake. |