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Authora hypothesis on caravans (unproven)
Okay, I noticed something about thieving. It seems that the caravan's difficulty RESETS everytime you either combat level up OR your TG levels up.

And maybe, it also resets when you switch factions. If you started thieving with DE, halfway through, you switch factions, the caravan difficulty for the new faction is also reset.

This is of course not proven by actual calculation. But, it is based on my own experience. Anyone else noticed this? or am I just halucinating? o_O"
It seems that the caravan's difficulty RESETS everytime you combat level up
Agree with this one

OR your TG levels up.
Didn't notice any difference. (TG 4)

And maybe, it also resets when you switch factions.
Caravan difficulty depends on how 'meaty' faction is. As such, DE have easiest caravans. This was fixed on .ru, I don't know if this was fixed here.
I noticed that ... Yeahh the caravan difficulty resets every time our combat level and TG level up .. that is true .. ^^
what do you mean by meaty? Means that the more health we have the harder the caravan is? then knight has the toughest caravans?
what do you mean by meaty?
Army hp. More hp you have - more hp caravan has. Like I said, it was fixed on .ru (so all caravans are same no matter what faction) but I don't know if it was fixed here (or if such a feature was here in 1st place)
I say i have to agree with shebali on all points. I noticed the change when i leveled up but i didnt notice anything when my TG leveled [4]. Ill have a look as im close to [5].
meaty?

is that mean knight should get pawn at such way?

or nerco since they can raise?

is that why i always failed my ambush? because knight looks so meaty with training chamber
Shouldnt necros have the easiest caravans since:

1. They are undead (almost no meat)

and also

2. They have low hp for their tier (except for zombies)
Caravans become harder when you level up, that is true, but how do you know if it has been reset?
1. They are undead (almost no meat) they have NO MEAT :)

and for caravans, maybe the Formations of the caravan that changes ... ^^
does that mean the Talent: Vitality +2 to hp
have a disadvantage when they do ambush since it's possible that they'll add more hp to the caravans too??
I don't think difficulty resets as a result of faction switching. I switched between DE and knight, but I saw no changes.

Switching from Knight to DE should make my caravans a lot easier since I have a somewhat high cummulative win ratio on my Knight, but that wasn't the case.
Switching from Knight to DE should make my caravans a lot easier since

I need to give comments coz many of my friends said that DE are the best for ambushing while the other factions especially knights no .. I mean all Factions are good in every thing .. just how the players play them well .. ^^ play good or bad ..

Forgive me that I may be posting something not related to this topic but I guess this is the right place and time to post .. ^^
anyone have any idea if the talent vitality affects the caravans??
if so I'm going to change my talents to make it easier.
Thanks for anyone who have the answer to my questions.
for Pantheon:
I don't think difficulty resets as a result of faction switching
However, this seems to contradict with Shebali's comment that caravan difficulty depends on how 'meaty' faction is. As such, DE have easiest caravans. If Knights do get harder caravans because of higher HP total, then as DE, you should get weaker caravans.
13.

I have to disagree, all factions arent good against everything.
Some are better in Hunt
Others in Merc
and so on.

Elf and Wizard are best against Hunt, as well as DE Shrews (Ability against them)
Necro are awesome against Monster (Infected Zombies)
DE are good against Caravans (Shrews and Hydras as no retal and strong attack)

So yeah, I disagree
It really depends on what you guys mean when you say one caravan is easier than another, especially when making comparisons between factions. As people have pointed out, certain factions are probably better than others when fighting against caravans, in general. This might lead one to feel that the caravans became easier for him when he changed faction, thus leading him to believe that the difficulty had been reset.

It seems the 'meaty' point has triggered even more questions and doubts from many of us. But like Shebali said that she had said, she doesn't know if this had been fixed here as it had been on .ru, or if such a feature even existed in the first place. So unless someone starts making a tally of what caravans he faces as various factions, I'm afraid no one except admins have an answer to it. So perhaps it would be more useful to make a mental note of that, instead of asking questions such as changing talents to make caravans easier, when apparently no one is quite sure himself. :)

If my idea of the meaning of 'reset' is correct, it means that all cumulative wins or losses that affect the difficulty of the next caravan of the same will be erased, such that you will encounter the initial or default difficulty of that caravan. G
Going back to my question in post #9, how would you know if it had been reset when you gain a combat level? Since you do not know how difficult the caravan is supposed to be when you gain a level, how do you compare it with what you actually get, and conclude that the difficulty had been reset?

P.S.
Actually I have been keeping a record of all the caravans that I have faced since I started thieving. It is sorted to caravan type and listed as whether I fought it at combat level 6, 7 or 8. Unfortunately, I recently erased the data containing the faction I fought it as, thinking it made no difference. I think I will pore over it again tonight, to check if I agree on any of the points aforementioned.
what's hyphothesis?
how would you know if it had been reset?

I do not have any hard data to back my comments up, but the caravans I encounter at lv7 just before levelling up are pretty strong and my surviving army after an ambush is relatively small.

However, once I levelled up, the caravans seemed to be easier for my lv8 army.
So I assumed all my previous wins did not influenced the difficulty of the lv8 caravans. If the difficulty of the caravans were not reset, then I would have a hell of a time at lv8. But that was not the case.
that's nonsense...

although knight 'seems' so meaty, they are slow. talking on the major strength of knight - bowmen and sm, we always lose part or even most of them in 1st move of ambush.

the tactic for knight in ambush is start after the 1st move with what we left. it wasnt like other faction which are fast or can recover troops in battle.

losing unit = less dmg output = meaty? rofl, what theory is that?
This topic is long since last update and considered obsolete for further discussions.

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