Author | Demon Faction Updated |
Just curious on peoples strategies to deal with knights - griffons. At lvl 6 I find it very difficult to kill them off efficiently and still have enough troops to kill off their swords. Any ideas? (Both full arted, and I'm a might build)
-also any good strategies to deal with a full arted luck necro?
Thanks |
so far my experience goes shooting the griffs with ur succubis b4 they reach them and casting spells is the best option i had.
they have unltd retal+most knights escort them. so any melee attack is problamatic for us.
try it. |
Kill griffins with shooters or magic arrow if u have .. Succubis are the best choice for u, also try to block them with ur gated too .. And at the next turn try to gate succubis, then u will have more power to kill them .. ^^ |
11 succubi with full arts and might only kills 2ish griffons when knight is full arted... its a tough call |
But u can block the griffins first .. then they cannot go into ur succubis, u can kill the bowmen with magic (demons should have magic) --> magic arrow, I mean .. ^^ if the bowmen try to shoot, then ur succubis will return back the fire, ur wolfhounds will be a good additions to kill the griffins .. leave swordsmen behind first .. then concentrate to griffins and bowmen .. ^^ |
Notice if the gated stack are not big,and bowmen do volley ability,they will kill em all,its hard to block griifin because of that too!Your troops need to be close to each other to block griifins,perfect for volley! |
the knights is a problem to demon because of their skill (lot of HP) and "escorting".
though there are ways to defeat them:
1 - gating.
gate'em all. all knight units are slow. so you're able to gate every stack you have before enemy reaches you. exeptions: 1 - griffins move earlier but with 7 speed they won't reach your lines. 2 - demons move last but they're not your main army (i hope) so gate'em near your succubi stack - you'll use them as soon as your main demon stack will perish. gate your succubi near the enemy lines: you'll whether have the direct hit or distract at least 1 big enemy stack to that place.
2 - be fast and careful.
yes, knights has a lot of HP but hounds and familliars have almost twice as big initiative (you're wearing the "ini-shoes", don't you?) and move far enough to hit swords and run away before they move. don't try to reach enemy swords in first round, wait till they move towards you. and be ready to attack them right after they move.
3 - griffins.
shoot'em up. cover your succubi with demons and shoot griffins. if knight escorts griffins - don't ever atack them melee. exeption - if you can kill the rest of a griffin stack (2 or 3) with full stack of hounds or familiars - then do it.
4 - volley.
if you split up your imps (fam's) they'll perish after first volley. if you won't - you'll have no one to get the retaliation off the swords. so split. definitely split'em by at least 3 stacks: 2 stacks of 3 or 4 imps so you can gate at least 1 imp near the bowmen and 1 stack of all other imps. after you gate that 1 small stack, spread the others so they all won't be killed by a volley shot. if you wear the inspiration rings you'll have the ability to gate them later.
5 - escort.
avoid melee atacks on escorted unit - kill all others instead.
but as soon as knight changes escorting stack - kill previously escorted. when knight escorts griffs - kill swords, he escorts swords - you hit bowmen, if he escorts bowmen - he's dead because you have a moment to get his swords with all your army.
6 - swords.
don't ever shoot them with succubi except for the moment when there will be no other troops to shoot at. your girls have only 6 shots so don't waste'em on swords who get only half damage from shooting. if you use magic - use magic arrows on swords.
actually if you use magic - your first arrow goes to bowmen, second - to griffins (if ther're alive after first round) and all others - to swordsmen even if there's still are griffins or bowmen alive - your troops will do the job. |
7+
in the end of the battle you end up facing 1 big stack of swords in front of all yours scatered and weakened troops. knight escorts swords and than begins the hardest part. allright, now you can shoot'em with succubi, hit them with hero but try no to atack them melee. run away so swords won't reach you in their next move. cover your large stacks with small ones. you can even sacrifice your succubi if they've 1 or 2 shots left but keep all your hounds alive. use gated troops first to kill as many swords as you can. if you killed enough swords earlier in battle than you have more HP in your army and while running all over the field you can kill enouth of his swords with a hero to finish them'up with hounds. as soon as you've nothing left but hounds - hit it! run them all to swords, and PRAY for luck, because morale won't help you that much as would a blink of luck to stack of hounds. |
good tips.
i find knight (at level 5) somewhat difficult but with careful tactics you can beat 'em.
on a similar note: i find elves impossible to deal with. can you give me some tips against elves? is there something i am missing?
usual battle: druids chain light my succubi until i have around 2-3... because better initiative i can't do anything yet. hounds and imps gate. druids are unblockable so they continue the chain lightning fun in the second round on my hounds... archers are just there to rub it in my face, killing with their double shot my last hounds/imps... as if they would need them, there still are 25 war dancers ready to massacre anything that gets close.
really, elves is so frustrating at level 5 not because they are hard, which would be a challenge, but because they are impossible. only race i really really can't beat, only if they go afk... |
i have beat a few knights with 50+ swords what i have done is shoot he bow and when the griffins charge shoot them and when bowmen and griffins r dead start takin retal with spawns/imps and attack with full force gated and main |
Elves were impossible for me as well, until I got spawns. After you get spawns if you are really concerned and never want to lose to elves again, change your build to magic. Put 2 points into knowledge and the rest into spell power. Buy a magic hat (+1 spell power) and a magic cape (spell power +1) I didn't lose another duel for all of lvl 5 once I had that build. Elves were particularily easy... they focus on succubi, you shoot archers with succubi, followed by magic from hero. If the elf player is lucky they have 1-3 archers left. NP at this point. Next attack from hero you use spikes on druids killing 3 and weakening all the others. With careful maneovering you can make sure to hit FK with your hounds first and follow up with spawns. The elf battles were the easiest I fought, with the added shooting power from magic and succubi I didn't lose another duel. Now 3 vs. 3 or 2 vs. 2 is another matter since you have to rely on partners, however with said build I always came out with the most experience whether we won or lost and often it was the added magic that turned the tide of an otherwise doubtful battle.
Hope this helped!
Cheers,
Mort |
for Mortimare:
the only problem is that demon-magicians are weaker in hunting or merc. tasks.
so it depends on what do you prefer: kill mobs or players :) |
True enough, although lvl 5 goes by pretty quickly and the hunts aren't tough enough to pose a problem yet. Or at leas that was my experience. :D |
Just tuned lvl 7 and am looking at being a strictly magic demon (full spell power arts), is this a wise decision vs. being strictly might? I know magic is more expensive but how does it stack up in pvp? Also is it better to go mass poison route or chaos route? What about hellfire with very high spell power ie) 10ish. Please post comments, suggestions, own experiences and preferably some actual battles.
Cheers,
Mort |
Personally, I think might is better since u gate so much, gives u a lot of troops, so attack helps more then spells. :) |
level 5-7 spell is power
level 8~ attack is power |
9
i tink the best way is to spike the druids n arrow the elvens wif 7 sp(the best u can get at lvl 5) is 36dmg wif spike jus enuf to kill them :) but the fks r hard n 25 of'em ouch.. |
elf for level 5 my succubi were really strong i am talking strong so u need good ini to beat elves druids and bow i would shoot the druids cuz when they lightning its no retal and when bowmen shoots u u fire back and get like 50 damage then spike it and fks r gonna charge of course and wolves have 7 speed fks only have 6 so u gate while fks charge and shoot with any leftover succubi and take retal and hope for the best |
Hi all..
I just changed faction from wizard to demon, because i have always loved the demon faction..but now i have a serious problem...The last time i played demon i was level 2.
Now i am level 7 and so the situation is very different..
I lack some funds to build the fort, but i will build it up soon..
my main question is regarding talents..
As i was already a wizard i have enough sp and knowledge and good enough magic arts..i want to be a magic demon..So which talents are recommended..
Also what equipment would you suggest for doing hunts etc |
still use off+fury
without mana drain from spawns, magic demon is nothing compared to another faction |