Author | Magic guild 4 &5 |
Any idea at what lvls they will be available and what kind of spells they will have? |
id look at homm5 |
their not on .ru and the level cap is sealed at level 14. anyway, new spells are hard to make. the balence is hard =p |
There is no balance between might & magic... obviously might is much better in high lvls... I even saw a lvl13 wizard with all his skill points at attack and def in the .ru ...
I hope magic guild 4&5 will bring that balance back |
for misself:
nah its not ill make a fair spell instantly.
DE = Nuclear Shrew Bomb -> Drops 5 stacks 1000 shrews on far edge of the field.
Elf = Elfy Bomb -> Sends loads of pointy ear people at enemy. (99% chance to luck 99% to miss) |
http://www.heroesofmightandmagic.com/heroes5/spells.shtml
link with the spells in the heroes 5 |
for MasterTI:
good idea.... besides the elf bomb.
Go Shrews! |
The balance between might and magic is primarily determined by troop numbers and booster artifacts. As long as we don't see troop populations not more than a month's number, then magic wins. Furthermore, if there will be artifacts/bonuses that boost a certain spell, then that also will tilt the balance in favor of magic.
There is also something to be said with how the top players are comprised of. |