Author | new faction fiends |
tier1
fiendling
att:1
def:1
hp:4
speed:5
ini:10
dmg:1-2
abilities:dark mark(faction skill)(when the creature dies it returns as a lower tier)
Tier2:
fiend
att:5
def:4
speed:6
ini:11
dmg:2-3
hp:13
abilities:dark mark, rage
Tier 3:
fiend archers
Att:5
def:4
hp:15
speed:4
ini:11
range:7
shots:10
dmg:2-4
abilities:dark mark,shooter,return fire
also this is like necromancers in a way lots of troops fairly powerful if used right and when you kill them you have to fight more again |
tier1
fiendling
how would this return as a lower tier? |
sorry come again the name is fiend-ling like imp-ling |
dark mark(faction skill)(when the creature dies it returns as a lower tier)
tier1
fiendling
there is no tier lower than tier 1 so it cant comeback, thus making that ability useless. |
yes i am aware of that but it is faction skill like undead mechanical etc |
time to put dark mark to full affect
tier4
fiend thieves
att:8
def:3
dmg:5-7
speed:9
ini:13
hp:18
abilities:no retaliation, strike and return
yes they are the strongest tier 4 in game but look at their hp and defense lower than most tier 3 but loook at dark mark once you lose them more archers
tier 1.5(upgrade)
fiend mages
att:4
def:3
speed:5
ini:12
hp:7
sp:10
mana:20
shots:5
range:5
abilities:shooter,caster(magic arrow, punch, curse and rapid)dark mark(useless)
another very powerful fiend looks like lvl 5 is very good
other: magic guild darkness and chaos/destruction(whichever has arrow and earthen spikes)
starting point is in attack |
ur a meant 1 mr fiend mages |
sorry i can't understand you |
closed by stephor (2008-12-27 01:38:38) |
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