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AuthorDemons faction topic
Because the old one is outdated its okay for me to create this topic, rite?
well, i'm just wondering..

i'm Demon lvl 6 now..Before, my stat is atk 5 def 1 sp 3 kn 2 (magic build), because everybody says magic demon is very strong
but i get bored, so i change all my stat to atk (atk 10 def 1)
and i think its way more fun than magic, because suddenly my spawns become very strong n.n

what do you guys think? is might >> magic? or it depends on the situation?
please share your thoughts...thx
pvp lv5-6:magic
hunts:atk
maybe 1 sp for ghost...with gatet units you get min 12 mana so you can shoot 3 times on ghost.....elf is difficult if you splitt spawns and he got rain of arrow..att demon is great...later i would change to magic with talents on sorecery and hellfire with lot of mana..min 3 knowledge...should really rock...att demon should raise ini aswell to kill all :-)
1 sp for ghost
no need i think

with gatet units you get min 12 mana so you can shoot 3 times on ghost
u must kill ghost before ur 3rd turn
its not hard, actually demon has 5 big stacks
wolf real/gated,spawn real/gated,succubi
and a lot of small stacks to take retaliation
4
why do we need to kill it before 3rd turn? is it because after 3rd turn, more enemies are coming (vamps, zombies)?
4:
u'll dead when ghost+vamp+skelbow rush u in the same time
u must at least eliminate a stack 1st
to prevent raising dead from an alive stack
when a stack already dead and raised, its easier,
we can crush them before they got their turn
4. necros are not a problem for demons. it doesn't metter when you kill ghosts

5-6 levels i used magic.

7 level 1 kn point (to use sometimes spikes for example to kill 3 stacks of ghosts arround skeletons archers, or to use curse befor the attack of big enemy stack), other poinst to attack.

now at the 8-th level I turned to magic again, because succs are loosers (the team with less ranged units and less magic have to attack first and loose). Plus poison is nice. :)
um im about to be lv 6 and will do mainly merc quest and hopefullyy a bit of thieving. I was thinking of a 2knowledge 3 spell power build but am not sure if this is the best for these things. Advice would be much apreciated.
6 lvl demon. 0 skill points in "magic" - pure attacker. Took 2lvl TG in 7 days with fullart and now can win 50% caravans without it.
+7 I play PvP battles 3 vs 3
i have to agree with the popular opinion here...lvl 5 & 6- magic demon rocks...in fact at lvl 6 i was almost invincible 1 on 1 :)
but from lvl 7 onwards, u might have to rethink your strategy a bit...i have gone for 3 knowledge, 3 spell power with hell fire but have run into difficulties with certain factions like knights :(
N.B: all i have said is applicable to player vs player only
11: knight is easy if u play might
12. logs, please
https://www.lordswm.com/warlog.php?warid=472762982
14. I meen fullart battle... I had lots of problems with armour and escort of knights. In nude battles difference between attack and defence is great. So demons with their fast units have an advantage...
Before, my stat is atk 5change all my stat to atk (atk 10
difference is 5 atack = +20%-25% more damage. from another side u have 46-64(in arts) damage from mag arrow + 8-10 free mana from spawns.

magic demon is better for siting in defence, bcause u can eliminate enemy archers in 1 turn and he will go atacking.

as for knights. they are problem at 5-7 lvl for demon. key of succes is to put delay on swords in dirrect time ;) hounds ant spawns will be able to make 2-3 turns before swords next time move. and 1 more, stay away from swords while u didnt kill grifs
16. The promblem is not swords. The problem is escort. If swordmen have enough defence, hero will kill all the troops himself.
17
yes, i'm having that trouble too.. is there any effective way against those? (beside magic)?
17 + 18:

If you play right, escort will not kill you and you will win. Happened very much for me.
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