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AuthorApparitions vs Ghost
Im just wondering why the Apparition, Upgraded Ghost do less dmg then the Ghost ?

Ghost Damage : 3-7
Apparition Damage : 4-6

Ive asked a couple of players and they are all asking why in the hell the Apparition gets a reduced dmg ?
because their hp increased from 8 to 19
its more than twice
and they drain mana and convert it into health :S
yea because they r deadly...
and hard to kill
so if they become stronger then ghost...
necromancer will be the best faction ever...
But their min damage is better (Apparition).
Drain mana i think is nt so useful because nt all the creatures hv mana...i think only wizard's creatures-magi hv mana...am i rite??
Druids, Dark Witchs, Sprites/pixies, Archlich (not out yet) pit demons
ogermagi (also not out yet)
The main drawback though is that the mana those creatures have is depleted by the time the apparitions get to them, unless you get them straight to them, but if you do that you have lost them for good. There is no way they will survive the battery from all enemy creatures and it's sure that the enemy will block them to prevent raising. So, apart from specific hunts it's not that big an advantage.
if druids cast ligtening they always have 2 mana left.....

and also the druid upgrade, their speed goes from 5 to 4......
the point is that these druids will have 2 mana left because they alredy used the rest of it over the apparitions' heads ;}

and also the druid upgrade, their speed goes from 5 to 4......
who moves the druids more than once in a dozen battles?
Im just wondering why the Apparition, Upgraded Ghost do less dmg then the Ghost ?

Ghost Damage : 3-7
Apparition Damage : 4-6

apparitions deals better damages than ghosts.
4-6 is better than 3-7: the same ammount of medium damages: 5, but curse spells affects apparitions less than ghosts.
following your logic, bless spells affect apparitions less than ghosts too...
yes, but necros can't cast bless.
Necro wouldnt be the best faction if apparition would be 4-7 instead of 6 and nobody would have find it stupid.

Plus Drain mana isnt really good, yeah they can raise but god takes 2 rnd to get there and like people have said : not all factions have magic users. Just like Drain Life, not all creatures can be drained and people are like OH VAMPS too strong...

Drain Life cannot be used on Mechanical, Elemental and Undead
Drain Mana cannot be used on Barbs, Knights and Demons
Undead arent effective against undead and dies fast against magic users (Wizard, Demon and Dark Elves)

An increase in hp was totally needed (incorporeal doesnt keep the ghost with 8 hp up long enough to do much damage) if you are lyucky you get two, if not, you get two hits and they are not at 4 hp....wooo easily killable)

Look at at Swordsmen (they have shield and stun) 16 hp and a nice total possible of 61 compare to 30 for ghost, thats double.

And Guardians vs Apparitions (Shield other, means every ranged attacking creature arent effective against knight creatures)

I would say we have Raise...boohoo, doesnt even make for the less troops we get every level !.

Still dont get me wrong, necro pisses me off but still like they sneaky part of <Oh more coming>
yes, but necros can't cast bless.

But a Knight or Elf teammate can.
would say we have Raise...boohoo, doesnt even make for the less troops we get every level !.
how about ur skelbow? dont u count it? their number increased significantly every faction lv

But a Knight or Elf teammate can.
and they'll do it for their xbow/bowmen
aRU
you talk about those bows - 151 with Necro 6 and gets shot down cause they only have 4 hp ?

Oh, as good as Training Chambers, Totally not sure about this...
I support you too Dan-Panic . Elven bowmen , orcs , wolfhounds and everyting else receives extra HP and damage . They alse get increased attack and defence rating . So , I truly wonder , why ghosts can't at least have their damage increased by at least one point (3-7 becomes 4-8) or at least have their attack and defence rating increased by at least 1 or 2 points from 4,4 to 5,5 or maybe 6,6 when Elven bowmen go from 4,1 to 5,4 with EXTRA HP AND DAMAGE . Orcs go from 6,1 to 9,4 also with ADDED HP AND DAMAGE . So , the 'since ghosts have extra HP , they can't receive extra damage , attack and defence rating' argument is not valid here .

I wonder why ghosts can't at least have their attack and defence rating increased by just even 1 or 2 points or having their damage increased like by even a bit , instead of being reduced when all of the other units become meatier and deal even more damage , while the ghosts become weaker ...
200 wtih faction 7
its 4*200=800 hp u know?

maybe vitality can add their hp up to 50% more
but im not sure is it fit with necro or not

87 crosbow = 870 hp
This topic is long since last update and considered obsolete for further discussions.

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