i take this from homm5
tier1
shieldguard
attack:1
def:4
hp7
dmg:1
speed:4
int:8
abilities:rage large shield armoured
tier 2
spearwielder
att:4
def:4
dmg:1-2
speed:4
shots:2/range 6
int:9
hp:9
abilities: shooter crippling wound (speed and int reduced by half in 2 turns)
tier 3
bearriders
att:5
def:10
speed:6
int:10
dmg:4-5
hp:25
abilities:rage large creature
tier 4
brawlers
att:6
def:6
int:12
dmg:2-6
hp:20
speed:5
abilities:immune to mind control
tier5
rune priest
att:12
def:6
dmg:12-15
int:8
hp:60
mana:15
shots:5/range 6
speed:3
abilities:shooter caster=deflect missile when attacking it has a chance to do mark of fire(fire spells dmg doubbles)
Tier 6
thane
att:15
def:24
dmg:8-12
speed:6
int:11
hp:100
abilities:large creature flyer storm strike(when attacking it damage all creatures standing beside it)
faction abilitie
all runes last for 1 turn
runes rune of charge=increses speed by 100% rune of berseking=make creatures strike twice rune of eatherless= incorperal |