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AuthorNo level restrictions.
My idea would be to look ahead now, before it's "too" late.

My suggestion is to make most levels unlimited.

The building upgrades as they are can continue on the same increment when that's the case.

Firstly, let's ask why:

I've checked the RU server, and several players have the maximum level now. It seems counterproductive to have people be "finished" with an mmorpg.

So, what's the idea in itself?

Let's take this level by level.

Faction levels: Let them keep going at an exponentially harder levelup. The bonuses could be +1 attack for every odd levelup, and +1 defense for every even lvlup. Then add +1% initiative every 3rd lvlup. (so it'd look like this after 9.)

10: +1 defense.
11: +1 attack
12: +1 defense, +1% initiative
13: +1 attack
14: +1 defense
15: +1 attack, +1% initiative
Etc.

Don't give higher faction levels over 9 any "extra" bonuses such as magic resistance or extra skeletons or better gating.

Don't give the 3% less damage per faction level after 9 either anymore.

Next up: Labour lvls: Just keep the same table. +1 defense every even level, and extra gold.

Then: Hunter levels: +1 attack each levelup. no change in that.

Then: Mercenary levels: +1 skill for every even level.

Thief levels: Keep the +1% initiative per level, don't give free thief artifacts away anymore after 7

Enchanting and repairs will keep their maximum levels.

Normal levelups: Just keep the normal table.

Now what would this do?

It would keep people wanting to play, because they never reach a "maximum" level.

Now, the next would be talents.

Because you never have a maximum level, eventually you might have all talents.

My idea would be to allow each races unique talent to be a level.

Level 1 spirit assistance gives 1 mana per 75, level 2 gives 1 mana per 70, until you reach 5, then you gain 1 mana per 75 damage the creature deals, etc. once that hits 5, you get 1 mana for each turn the creature has, then 2, 3 etc.

Let escorte do more hero damage per hit per lvlup

Let that elf shot thing do more base damage (lvl 1 =30% more damage, level 2= 30%+1 etc.)

The dark elf one...does it work? if not, give them something else. Not sure about this all.

Barbarians: Make their hero hit with more damage per level.

Demons: Make the odds of their unique higher, then the damage etc.

this would allow talents to never deplete =)

The tables themselves should increase in a similar fashion they do now. It shouldn't be too hard to crunch the numbers on that.

That's my idea =) Hope you like it
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.
closed by Erlemar (2008-09-29 16:28:50)
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