Author | sportsman |
http://www.heroeswm.com/warlog.php?warid=470106172
After I steped on ghosts, he started to insulte me, and then he went afk...
What do you think about steping on a necros unit corpse? Is it strategy, or only a use of a bug?
Is it clear playing, or not?
Can you defeat a necro without steping on corpses? And if he/she plays good can you step on cropses? :) |
Stepping on corpse = strategy. At least thats my opinion. |
Personally, I would say it's an exploit, because how many other times do you see a necromancer unable to raise more troops because a unit of heroes (or villians) is stood in a graveyard?
The coding is already there with the gating ability of the demons, if a stack is placed on top of one of their markers, the summoned unit just appears in an unoccupied square next to it. |
Ok... but how can you beat a necromancer if you don't do it? On the same lvl of course...
on lvl 4 they have 40 mana, it means 4 times raise dead. Ok, the HP is lower, but the attack strength isn't decreasing, and if 14 ghost attacks two or 3 times a battle, then you have lost. |
It's not a bug, just a necromancers' "weakness".
It's a part of the strategy when fighting against necros (and i myself play necro and do it versus other necros) |
it's a bug..if demons can gate into adjacent squares to the one the enemy is standing on,then necros should be able to raise in the next square.. |
3 & 6
Of course necros are going to say it's a bug.
But it isn't a bug, it is strategy.
Virtually impossible to kill Necro same level without doing this! |
People that say it is a bug are very funny.
They will say that elf bowmen can shoot twice is a bug too :) |
7
I play necro, and do not consider it as a bug ;)
And i agree, necro would be overpowered without this. |
Of course double shot isn't a bug, look at the majority of fantasy settings and Elven archers are that good.
However, in no setting have I ever seen a Necromancer worth the title have to walk away from a battle because a single farmer, who'd die if you sneezed at him, stood on a specific spot which prevented any troops from being raised.
Just because units are grouped into stacks in this game doesn't mean that 30 odd Swordsmen could all stand in the same spot, in the same way a necro raises his undead troops from an area where things have died, he can't get an army from a single grave, he uses the whole graveyard. |
I think it's just strategy. It can be useful, but I've seen people throw the entire game away because they were too obsessed with "standing on the ghost". Doing so made them an easy target, and their unwillingness to move from that spot negated that unit's own strength. |
In my opinion it's perfectly fine to step on the remnants. I've never played a game with anyone saying it's an exploit. |
I see that only necros are complaining here :) It's understood. But every faction has its own pluses and minuses. This one is minus of this specific faction. |
The key difference between necros being stepped on and demons being stepped on is that demons die even if you don't even touch any of the gated units. If the same could be said about necro units, I don't think any non-necro would complain. |
As a Necromancer I say its strategy, plain and simple. If it were like gating then the necro would be way too powerful.
#18 I think you could easily come up with an explanation using a little creativity. As an example:
The farmer is a living creature and therefore has a lifeforce that interferes with the casting of black magic. For undead, the magic keeping the other undead units alive keeps the new raise dead spell from working. For Golems its the magic keeping them animated that interferes. To you all I have say is "think outside the box."
Nice use of outmoded corporate speak if I do say so myself. |
14
You are absolutely right. Let's have necros raise to another square, but then they shouldn't get mixet with the original creatures, and if I kill all of the originals, should necro be dead too. :)
btw gated demons doesn't have the originals attack power... but the have their hp. |
I think the current setting is reasonable.
Necromancy is a practice of art. It requires absolute concentration and surgical precision. How could a Necromancer do his job if there's a squad of armor-clanking swordsmen going on top and kicking the skulls everywhere, or a bunch of rogue having a happy party going wearing those vampire's capes. |
1.
you can report him for insult :) mod will do the job for you where he did some serious insult if this can make you feel better ;p
ok, defeat a nerco without step on corpse, i did that once. but, it need good co-op and timing from teammate to make a quick kill. wipe all units out before nerco turn. it isnt easy.
demon gate ability isnt like raise dead. 1st, it take time to gate. 2nd, gated unit cant perform any action right after gate, they miss 1 turn. 3rd, once the 'real' (non-gate) stacks were wiped, demon is lose. nothing related to gated units.
back to the topic, yes, it is a STRATEGY ;p |
by the way, put 1 small stack on spot is useless. it can be killed easily and necro will be able to raise.
if opponents put 1 big strong stack on the spot, opponents will lose some attacking force as it need to stay there to nailed the spot.
so, in general, if i want to step on spot but not losing some attacking power, i will use griffin to step on it as knight as it easy to burst action + wide move area
for other faction:
rouge (strike and return)
mino (high hp + can burst action easily, it can go back the spot asap)
ghost (imcop + take time to kill it all)
garg (it got good hp and speed to take time to be killed) |
18
I won't report... it doesn't matter, I just wanted to see more opinions. |